D&D (2024) New stealth rules.


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Didn't the supreme sneak ability for rogues say they can spend 1d6 sneak attack damage to remain hidden if they end their turn behind cover? Wouldn't this be a specific that trumps general. What is the general? Might it be that if you move while using stealth you are no longer hiding at the end of your move?
 


Didn't the supreme sneak ability for rogues say they can spend 1d6 sneak attack damage to remain hidden if they end their turn behind cover? Wouldn't this be a specific that trumps general. What is the general? Might it be that if you move while using stealth you are no longer hiding at the end of your move?
The general is that attacking breaks stealth.
The specific is that attacking does not stealth for that feature.

That part is clear.
 

Yeah I was going to say, Stealth has always been weird. Did you make your Move Silent check? Good your can sneak anywhere “until conditions change”.

I like it that way for simplicity but really a sneak check vs perception seems the smartest way to handle things.

I bet a lot of people house rule stealth just to keep it simple. Seems it’s just WotC over complicating something when they were trying to simplify it. Everything has to have a condition.

Not every square peg has to fit into a round hole.

Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.

(Be sure to subscribe to DDB)
Interesting point. Is this version maybe easier to code into a VTT than the previous or even others?
 

Look, I know what invisible means. It’s not my fault Jeremy Crawford spent years droning on about the specific way he was writing the rules to make things as “clear as can be.”
I agree with you that they should have created some sort of hidden condition, but when you say, "You’re not invisible, you have the Invisible condition." it seems like you don't know what invisible means., because if you have the invisible condition, you are invisible. Invisible = invisible condition in 5e.
 

Interesting point. Is this version maybe easier to code into a VTT than the previous or even others?
Probably.

But I still expect the main reason was to simplify.

In 2014, both "hide' and "invisible" both pointed you towards "unseen attackers and targets". So combining them probably seemed like reducing page flipping.

But they didn't think it all the ways though.

cock-up before conspiracy
 



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