D&D 5E New Tasha's Blasters

Hohige

Explorer
With the arrival of Tasha's Cauldron of Everything a lot has changed.
We will then update the new blasters. Who can help?

All sorcerer's
With the new Sorcerer's Magical Guidance and the new half-feat skill expert, the sorcerer can invest in stealth casting without lose his spellcasting power.
Subtle Metamagic and Stealth work perfectly together.
This allows him to cast a buff with subtle spell without revealing himself, you remain hidden. Stealth casting becomes a standard for new optimizers.


ONE HIT K.O (Divine Soul Subclass)

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The Divine Soul Sorcerer Level 10 blasting.
Custom Lineage (+2 CHA and a feat)
Feats: Skill Expert (+1 CHA and Expertise on Stealth), Metamagic Adept (+2 SP and extra 2 metamagic choices), Lucky.
Metamagic: Seeking Spell, Empower Spell, Quicken Spell, Twin Spell, Subtle and 12 Sorcery Points
Prepare Subtle 5th Spirit Shroud when you are hidden and attack with 5th Scorching Ray.
With Empower Spell 1d6 has average damage 4,25, 1d8 (5.5), 1d10 (6,25)

Action: Twinned Firebolt for 23,5 avg damage per target
Bonus Action: Empowered Quickened Scorching Ray : 19,5 avg damage (2d6 +2d8) per each Ray

If the attack fails, so Seeking Spell rerolls, if Seeking Spell fails, Lucky feat rerolls. (LOL)
Favored by the gods add +2d4 attack roll. (once)

Total damage: Twinned Firebolt for 47 damage and Scorching Ray 117 damage = 164 damage.

About Seeking Spell, you use Seeking spell if your attack fails
Empower Spell, you apply it if your dice rolls is bad.
Lucky feat, you apply it if the Seeking Spell also fails.

It deals fire and cold damage, It's insane thematically.
 
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Prepare Subtle 5th Spirit Shroud when you are hidden and attack with 5th Scorching Ray.
With Empower Spell 1d6 has average damage 4,25, 1d8 (5.5), 1d10 (6,25)
The subtle Spirit shroud almost certainly reveals your hiding position (a tornado of spirits is now flitting around you within 10' of you, even if you are invisible while hiding, that tends to give away your position, and trigger initiative).

In any event, on the round you attack with empowered scorching ray it's an initiative check before the attack, and you'll need to get within 10' to do this while hidden.

(Also, you've now used 2 x 5th level slots, and 2 sorcery points)

Action: Twinned Firebolt for 23,5 avg damage per target
Bonus Action: Empowered Quickened Scorching Ray : 19,5 avg damage (2d6 +2d8) per each Ray

And another 5th level slot, and 4 more SP.

3 x 5th level slots, 6 sorcery points used. You only have 2 x 5ths at this level, so you've had to create another 5th level slot with 7 sorcery points. Ill assume you've created the slot before the encounter and then blown a 2 x 1st level, and a 2nd level and 3rd level slot and converted them into SP to do this

You now have 6 SP left over, and have used both 5ths, 1 x 3rd, 1 x 2nd and 2 x 1st level slots.

If the attack fails, so Seeking Spell rerolls, if Seeking Spell fails, Lucky feat rerolls. (LOL)
Favored by the gods add +2d4 attack roll. (once)

Plus 2 SP for each seeking spell used. Lets assume you turn 2 hits into misses using this method.

4 more SP used.

Total damage: Twinned Firebolt for 47 damage and Scorching Ray 117 damage = 164 damage.

That's presuming the Monster didnt tear your face off before you deal the damage. The first Scorching ray triggers initiative (if the Spirit Shroud didnt already) giving 1-3 rounds for the monster to act (with one of those rounds likely being surprised) so exposing you two 0-2 rounds of actions from a monster 10' away from you.

After these three rounds, you are down all your 5ths, 1 x 3rd, 1 x 2nd and 2 x 1sts (and have only 2 SP remaining). Youll need 10 more spell levels to replensish those SP, so lets go with 2 x 4ths and a 2nd level slot.

Encounter over, one monster dead (and 5-6 more encounters to go that Adventuring day) and you're down:

2 x 5ths
2 x 4ths
2 x 2nds
2 x 1sts

From 3 rounds of combat.
 

I mean, if it's nova stuff we're interested in, at 10th level Gloomstalker-BM Franger does OK:

Ranger (Gloomstalker) 3 + Fighter 7 (Battlemaster)
Clineage Elf (+2 Dex) Sharpshooter, ASI +2 Dex, Elven accuracy (+1 Dex)
Expertise in Stealth (and Dex 20) = Stealth +13 plus invisibility in darkness to any creature using darkvision.
Archery and Superior technique (Precise strike) F/S.

Round 1 (from Stealth and Invisibility) - Hunters mark (bonus action), Action surge, take two attack actions and 6 Sharpshooter Longbow attacks at +6 (with tri-vantage) dealing 1d10+1d6 (hunters mark)+1d8 (sup dice)+15 damage on each hit (and an extra 1d8 damage on attacks 3 and 6 from Gloomstalker).

Presuming they all hit: 6d10+6d6+8d8+90.

Doesnt need to be in 10' range, and it all comes back on a Short rest.

Please keep the language “grandma-friendly”.
 
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Hohige

Explorer
I mean, if it's nova naughty word we're interested in, at 10th level Gloomstalker-BM Franger does OK:

Ranger (Gloomstalker) 3 + Fighter 7 (Battlemaster)
Clineage Elf (+2 Dex) Sharpshooter, ASI +2 Dex, Elven accuracy (+1 Dex)
Expertise in Stealth (and Dex 20) = Stealth +13 plus invisibility in darkness to any creature using darkvision.
Archery and Superior technique (Precise strike) F/S.

Round 1 (from Stealth and Invisibility) - Hunters mark (bonus action), Action surge, take two attack actions and 6 Sharpshooter Longbow attacks at +6 (with tri-vantage) dealing 1d10+1d6 (hunters mark)+1d8 (sup dice)+15 damage on each hit (and an extra 1d8 damage on attacks 3 and 6 from Gloomstalker).

Presuming they all hit: 6d10+6d6+8d8+90.

Doesnt need to be in 10' range, and it all comes back on a Short rest.
Very Weak:
1) It's multiclass
2) It's situational (Darkness)
3) Pretty easy to fail on Stealth Checks.
4) You expend ALL until a short rest.


You have 3 feats. You can't Expertise in Stealth.

Gloom Stalker:
If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Your damage is: 6d8 (27 damage) + 6d6 (21) + 7d8 (31,5) + 90
If all hits 169,5.
If all hits.
But, +6 to hit vs 23 AC (18 AC + Shield Spell).
20% chance to hit = 32 damage.

If you are on Darkness (Situational)

You average damage is 80.


After nova. 32 damage per turn (If all hits). The Sorcerer can still blast the enemy for 1 minute. Dealing upcasted Schorching Ray for long time.
The sorcerer is clearly superior. And he is still a caster.

When you place a Multiclass and darkness situational, you have already lost. Go without Multiclass
 
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