D&D 5E New Unearthed Arcana: Folk of the Feywild!

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild! Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose? Playtest now: https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild!

Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose?

Playtest now:

45029A1A-E1B6-4BBD-93DB-33A363112735.jpeg
 

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tetrasodium

Legend
Supporter
Epic
That certainly sounds like a plausible spin on the revised 5E, yeah. Overhaul the core races to match the new approach, integrate the new Tasha's class features, de-emphasize or outright remove alignment, rewrite lore to delete any potentially objectionable content, and some other general adjustments here and there. Making it a celebratory edition also provides an excuse to move some non-core options into the core if they want (i.e. orcs). Then they can let the older core rulebooks, and any other rulebooks that strongly backed the old 5E paradigm (like Volo's), lapse out of print, where they no longer present a PR problem.


Funny enough, very early in 5E, they didn't seem to have an issue with different sizes for PC races: Mearls rattled off stats for a half-ogre race on Twitter, for example. My guess is when it came time to start implementing such stuff officially, and actually began playtesting, the results led them to conclude that it was too hard to balance any race that deviated too much from the core. Hence the various workarounds (stretchy bugbear arms, large races being compressed to a very tall medium for PC versions, etc.).

There were other ways they could have made it work, though, like those noted upthread (such as comparing to enlarge/reduce). They could have also given Tiny races some extra features to compensate for their innate weakness; for larger size creatures, they could have built more races like the deep gnome, with a weaker base creature and more powerful stuff (large size, increased ASIs for size) only available as feats.

It's just disappointing they never tried to go beyond medium/small, because it leaves some older-edition monstrous PC options, like pixies, giants, and dragons, firmly in the realm of unofficial or homebrew material.
Making a race that is size large is an entirely different kettle than having a short duration spell that briefly makes someone go from medium to large. Difficulty balancing the first isn't a good reason to. So severely dial back the second
 

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doctorbadwolf

Heretic of The Seventh Circle
Am I the only one not concerned about the flying? Let 'em have heavy armor, they're either owls (And therefore heavy fliers) or fairies, which are magical. Mind I've never been worried about flight historically
Agreed on all points.
I personally do also love the whole bringing goblins back to their fey routes as I do love goblins being more fey. Also, rabbitfolk totally live on the moon. Its just, where they live.
Here for it.
 

Parmandur

Book-Friend
That certainly sounds like a plausible spin on the revised 5E, yeah. Overhaul the core races to match the new approach, integrate the new Tasha's class features, de-emphasize or outright remove alignment, rewrite lore to delete any potentially objectionable content, and some other general adjustments here and there. Making it a celebratory edition also provides an excuse to move some non-core options into the core if they want (i.e. orcs). Then they can let the older core rulebooks, and any other rulebooks that strongly backed the old 5E paradigm (like Volo's), lapse out of print, where they no longer present a PR problem.


Funny enough, very early in 5E, they didn't seem to have an issue with different sizes for PC races: Mearls rattled off stats for a half-ogre race on Twitter, for example. My guess is when it came time to start implementing such stuff officially, and actually began playtesting, the results led them to conclude that it was too hard to balance any race that deviated too much from the core. Hence the various workarounds (stretchy bugbear arms, large races being compressed to a very tall medium for PC versions, etc.).

There were other ways they could have made it work, though, like those noted upthread (such as comparing to enlarge/reduce). They could have also given Tiny races some extra features to compensate for their innate weakness; for larger size creatures, they could have built more races like the deep gnome, with a weaker base creature and more powerful stuff (large size, increased ASIs for size) only available as feats.

It's just disappointing they never tried to go beyond medium/small, because it leaves some older-edition monstrous PC options, like pixies, giants, and dragons, firmly in the realm of unofficial or homebrew material.

Mearls said at some point that the issue they ran across with Large or bigger creatures was weird rule interactions with Class abilities like the Paladin Aura if a grid was being used. There wasn't an issue with Theatre of the Mind, which is the majority playstyles, but grid and mini usage is popular enough that it put a kibosh on their early experiments.
 

Mearls said at some point that the issue they ran across with Large or bigger creatures was weird rule interactions with Class abilities like the Paladin Aura if a grid was being used. There wasn't an issue with Theatre of the Mind, which is the majority playstyles, but grid and mini usage is popular enough that it put a kibosh on their early experiments.
If you measure the aura from the centre of the mini, someone might have to be inside the bigger character in order to benefit from it. If you measure from the edge, the area affected by the large character's aura is significantly greater than the AoE for a medium character.
 

Parmandur

Book-Friend
If you measure the aura from the centre of the mini, someone might have to be inside the bigger character in order to benefit from it. If you measure from the edge, the area affected by the large character's aura is significantly greater than the AoE for a medium character.

Just so. Not really an issue when there isn't a strict grid in play, but it would create enough of a problem for WotC to not go there.

Tiny and smaller are somewhat like Flying: introduce weird workarounds to standard issues.
 

JEB

Legend
Just so. Not really an issue when there isn't a strict grid in play, but it would create enough of a problem for WotC to not go there.

Tiny and smaller are somewhat like Flying: introduce weird workarounds to standard issues.
Interesting points, but auras were also a thing for paladins in 3E, and they didn't prevent them from giving creatures of any size class levels... so this still speaks to a lack of effort or interest, rather than an insurmountable problem.
 

Parmandur

Book-Friend
Interesting points, but auras were also a thing for paladins in 3E, and they didn't prevent them from giving creatures of any size class levels... so this still speaks to a lack of effort or interest, rather than an insurmountable problem.

3E had... inelegant... solutions.
 

Interesting points, but auras were also a thing for paladins in 3E, and they didn't prevent them from giving creatures of any size class levels... so this still speaks to a lack of effort or interest, rather than an insurmountable problem.

3E had... inelegant... solutions.
Sure, it's not insurmountable, but it adds a level of complexity that conflicts with the KISS approach of 5e that was as least in part responsible for the edition's success.

It's something for "Advanced 5e" rather than the core game.
 


tetrasodium

Legend
Supporter
Epic
3E had... inelegant... solutions.
Not really. The only way for a 3.5 pc to be a size large creature out the gate was a level adjusted race or temporary 1min/level magic enlarge person. The 5e version of that spell does less, has a shorter duration at nearly all levels, uses a higher level spell slot, and requires concentration... that knee jerk overreaction is hardly "elegant" for a spell that the old treantmonk wizard guide described with the words "Gives your Fighter Reach, so he can kill things better. If you didn't get it by now, that's your job: letting the Big Stupid Fighter kill things."
Even if you point to the:"jackpot" rating that went with it 5e especially has no standing after internationally overtuned
 

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