New Use for Quick Draw

Okay, I have the problem that in 3.5, once you get a +1 BAB and can draw on the run, the Quick Draw feat seems kind of...well...pointless, right?

Well, I'm considering implementing a house rule that states:

If an enemy provokes an attack of opportunity from you (IE: moving out of your threat range, moving through your threat range, casting a spell next to you, etc...) and you are unarmed, then as long as you have the Quick Draw feat, you can draw a one-handed melee weapon and attack as part of your AoO.

What do you guys think? Do you think I should limit it further by saying a light, one-handed melee weapon?
 

log in or register to remove this ad

Drawing during a move action is cool, I guess.
Quick Draw allows you to change weapons out while in melee combat, it allows those pesky wand using Wizards to whip out a wand while in a grapple without provoking AoO's, lets a melee fighter grab a new weapon off his back when his was just sundered/disarmed...

Quick Draw still has it's uses.
As for your suggestion of an additional use, I don't see why Quick Draw shouldn't allow you to do that anyway. It's a Free Action, use them anytime your DM allows.
 


Here is my houserule for Quickdraw. It gives a synergy option to quick sheathe and reduces the draw time of any item, not just weapon-like objects, making a handy haversack a good investment along with it:

Quick Draw [General, Fighter]
Prerequisite: base attack bonus +1
Benefit: You may draw a weapon, retrieve potions from your belt, anything from a Heward’s Handy Haversack, or any other retrieval action that typically requires a move action as a free action. You may draw a hidden weapon as a move action and may make a full attack with thrown weapons.
Synergy: If you have this feat and Weapon Focus for a particular weapon, you may sheathe it as a free action as well.
Normal: See page 142 in the PHB.

Well, I'm considering implementing a house rule that states:

If an enemy provokes an attack of opportunity from you (IE: moving out of your threat range, moving through your threat range, casting a spell next to you, etc...) and you are unarmed, then as long as you have the Quick Draw feat, you can draw a one-handed melee weapon and attack as part of your AoO.

What do you guys think? Do you think I should limit it further by saying a light, one-handed melee weapon?

I like it. I don't think weapon type needs to be limited at all, either. Also, are you aware of the C.Scoundrel skill tricks? There's at least one ("Hidden Blade" or "Sudden Draw" I think it's called) that requires Quick Draw and lets youas an immediate action on an AoO draw a weapon and catch the foe flatfooted. But as a skill trick, it's only once/encounter.
 
Last edited:


Please do. I'd love to see my houserules propogated, because the worst part of making houserules you really like is knowing you'll probably never get to use them yourself as a player because no other DM implements them. :)
 

Thank you, Stream! I've already shown it to one of my players and she likes it! So, I'll let you know what the rest of my group thinks about it after this weekend!
 

Drawing during a move action is cool, I guess.
Quick Draw allows you to change weapons out while in melee combat, it allows those pesky wand using Wizards to whip out a wand while in a grapple without provoking AoO's, lets a melee fighter grab a new weapon off his back when his was just sundered/disarmed...

Too many people misread the text in the PHB (and SRD) concerning drawing a weapon when you have at least a +1 BAB.

Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.


It says when combined with a regular move not a move action.

So basically since you are "moving" in order to do this you will only be able to make a single attack in that turn.

Also, a 5ft step is not a "regular move" so technically you can't use this to draw a weapon and still make a full attack.

The quick draw feat allows it a a free action and not as part of movement.

So as wriitten the advantage of the quick draw feat is that it allows the character to make a full attack if begining his turn without a weapon in his hands.

QUICK DRAW [GENERAL]
Prerequisite: Base attack bonus +1.

Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.

Special: A fighter may select Quick Draw as one of his fighter bonus feats
 

There is a feat in the Dragon Compendium thats worth noting.

Mercurial Strike
Prerequisites: Quick Draw, BAB +5
Benefit: Whenever an opponent provokes an AoO from you when you are unarmed, you may draw a melee weapon and make your attack of opportunity with it. The target of your attack of opportunity is caught flat-footed for that attack.
 

Groups I'm in usually allow people with BAB +1 to draw a weapon on a charge or other actions that involve movement aside from an actual move action (not on a 5 ft step, though). That's a houserule as well, though.
 

Remove ads

Top