D&D 5E New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

DND_Reborn

The High Aldwin
It is actually Selossen's turn, but I'll note your intentions unless you choose to change them when Pyre's up.

Otherwise, she'll pull her bow (which she picked up off the ground when she ran by where she left it earlier), see if she can't duck behind the statue (hiding if possible) and pop out the other side to shoot Vecna.

Actually, here are your responses for Pyre's actions:

When she left her bow...
"Aaiieee!" said Pyre, feeling weak. "I hate this place already!"

"Do we want to go forward, or back?"
she asks the others.

While waiting for a response, she will draw her rapier (while holding her toolkit in the other hand), her bow left on the floor next to the pressure plates). She will disengage from her own shadow and see if she can flank someone else's (bonus points if she can find a spot with no line-of-sight to the 'scary' room.) She will see if she can't take out the other person's shadow with a quick sword-slash.
4.2.19 (Pyre): Pyre draws her rapier (free object interaction), leaving her longbow at the trap, and teleports (bonus action, Fey Step, 5 remaining) into the hallway behind the Shadow (red) attacking Selossen and strikes, hitting (5+11+1=17 vs AC 12) for 40 piercing damage (3+5+32) and slicing the Shadow into ethereal shreds!

And when you ran past the closing wall and uses misty step...
Pyre ran until she was just behind Selossen and then stepped into the mists, appearing again beside a brazier in the big room. She looked around for Vecna. Spotting him standing in the shadows near the entrance, she lunged forward, stabbing him with her rapier.

(Man, I really should have made her a scout. She moves 25 feet to the square south-west of Selossen, TPs to the square 10 feet east of Vecna (next to the brazier), and walks the last 5 feet back to him before attacking. Hopefully she doesn't set off any traps.)
4.3.19 (Pyre) Relieved of the flesh to stone spell, Pyre races around the corner, reaching Selossen as the wall closes behind her, and steps into the mists, teleporting behind the north statue, finally lunging from its protection into the dim light and stabs at Vecna! HITS (Roll 7+11=18 vs. AC 18) for 23 piercing damage (half of 47, round down).

Pyre never picked up her bow. It is on the other side of the wall. :(

FWIW, I actually rolled for this when the wall closed, to randomly determine if the bow was pushed into the room side even though technically you dropped it in the space on the other side of the wall (in the hallway).

I used a d6: 1-3 on room side--where you currently are, 4-6 on hallway side, and rolled a 4. Below is a screen shot of the rolls, including everything that happened in Pyre's turn 4.3.19.

1657938990971.png


So, no bow. Sorry.
 

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DragonBelow

Adventurer
Selossen disengages and moves southeast, past Pyre, flying if possible (30'), or walking if he can't (35'). When he is as far as he can, Selossen casts a Quickened Meteor Swarm. The idea is to hit: Vecna, Green Shadow, Yellow Shadow. "For Ezebard!"

SP: 15
 

DND_Reborn

The High Aldwin
Selossen disengages and moves southeast, past Pyre, flying if possible (30'), or walking if he can't (35'). When he is as far as he can, Selossen casts a Quickened Meteor Swarm. The idea is to hit: Vecna, Green Shadow, Yellow Shadow. "For Ezebard!"

SP: 15
Can you tell me which space you want to end in?

1657940764819.png
 

FitzTheRuke

Legend
No. You are right that I didn't TYPE that I picked up the bow, but I stopped at the square adjacent to it before teleporting for the express purpose of picking it up. I mean, you can suddenly get super strict that in a "you didn't SAY it!" kind of way, but it would be a weird time IMO to do that, what with all the retconning (which this specifically ISN'T, because I did the action THEN, not now, even if I didn't remember to type it out).
 


DND_Reborn

The High Aldwin
No. You are right that I didn't TYPE that I picked up the bow, but I stopped at the square adjacent to it before teleporting for the express purpose of picking it up. I mean, you can suddenly get super strict that in a "you didn't SAY it!" kind of way, but it would be a weird time IMO to do that, what with all the retconning (which this specifically ISN'T, because I did the action THEN, not now, even if I didn't remember to type it out).
So, you typed where you where going and what you were doing, but not that you were picking up your bow even though you meant to?

Pyre ran until she was just behind Selossen and then stepped into the mists
This doesn't say you stopped or intended to do anything. It is a direction to the location you moved to before misty stepping.

And the retconning is because of rule issues, not action issues.

If you had posted, "Oh, by the way, I wanted to pick up my bow before I misty stepped" anytime before your next turn, I would have been fine with it. I've been strict from the beginning about people posting exactly what they are doing and where they want to go. I don't mind a bit of leeway within a few posts, etc., but not a couple of rounds later.

I mean, honestly, if you simply forgot to say you picked up your bow, that's fine. Playing like this is weird enough, but writing one thing while you mean another doesn't help me DM it. The best compromise I can give you is having the bow on the room side of the sliding wall, so you can go and retrieve it if you wish to. I don't think that is unreasonable. 🤷‍♂️
 

DND_Reborn

The High Aldwin
Selossen disengages and moves southeast, past Pyre, flying if possible (30'), or walking if he can't (35'). When he is as far as he can, Selossen casts a Quickened Meteor Swarm. The idea is to hit: Vecna, Green Shadow, Yellow Shadow. "For Ezebard!"

SP: 15

Ok, there is a point you can see to drop one meteor without hitting any PCs:

1657942112952.png

However, you get FOUR meteors... do you want to put others anywhere else???
 


DND_Reborn

The High Aldwin
Oi...

Ok @DragonBelow, he won't even need to interrupt it unless you have something to help with saves? Didn't you do something before?

Otherwise, Selossen fails his save vs. the symbol spell when he flies over it (Roll 3+13+2 paladin +1 bless=19 vs. DC 22).

1657942683543.png

If you can make the save, at least you're only going to take 3 damage from the dread counterspell...
 


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