New Weapons

Brian Coon

First Post
So this is a rather expanded list of weapons. Under these rules a versatile weapon can be used one or two handed, but does no extra damage only allows you to benefit from feats and abilities that require a weapon used in two hands. Nearly all weapons have more than one damage type. When you attack with a sword you can choose to slash, stab (pierce), or bash (bludgeoning). These rules shine in a campaign that uses more monsters that have certain weaknesses (like skeletons). A long haft weapon is like an old versatile weapons, but small creatures have disadvantage with one hand attacks if it has the heavy property. Trip and Disarm properties grant advantage when you make such actions. Mighty property allows you to use strength instead of dexterity for attacks and damage with comp bows
 

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So Longhaft is a way of letting small creatures use Heavy weapons without disadvantage as long as they use both hands? What does Longhaft do if the weapon isn't Heavy?

There is a lot of duplication here. The Bastard Sword, Falchion (D&D version I'm assuming rather than historical), Katana seem to be the same.
As do the Broadsword, Longsword (likewise D&D version rather than the real Longsword I'd guess.) look pretty similar as well. (Hardly surprising: they're basically two different names for the same thing.)

Hmm. Actually on closer look, some of those have their secondary damages swapped around. And the Katana is . . . finesse?! Is that a typo?

You might be better off just using a houserule as I do that a weapon can deal a slightly lower dice of damage of a different type if it would be logical rather than trying to come up with a lot of specific variations in dice and putting a name and a separate entry on a table to them.
I also houseruled that bows and slings could apply the user's strength bonus rather than dex because it seemed to fit better than coming up with completely new entries on the table representing something already on there for example.

I think that the main question here is: what are you aiming to achieve with this table, that the 5th ed weapons table doesn't? A much higher degree of granularity? Historical accuracy? Limiting player weapon choice? Additional special rules?
 

Long haft weapons like the bastard sword are the halflings new greatsword. Katanas are finesse only when wielded in one hand, and they are exotic weapons so the DM should consider them rare and hard to find. Some weapons are designed with monsters in mind and are intentionally sub-par (see the gladius, which is considered exotic because it is an archaic weapon not because its better). Yes Longswords and Broadswords are very similar, but one is better at stabbing (longsword is pointy) and the other is better for bashing (broadsword is weightier). My composite bows have higher range and enough "pull" to be mighty, they are also exotic and harder to make or find. A Falchion may seem better than a broadsword, but you can't thrust with it, if you are using sword and board the broadsword is slightly better. Weapons like the Warhammer were intentionally changed to be a historic Warhammer. These may be small changes I know, but the intent was to make each weapon feel different. Not for min maxers. Sure a three-headed flail is better than a craghammer because it can disarm, but the hammer is better in the hands of a dwarf.
 

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