New WotC FAQ on flurry of blows

angry monkey said:
Correct. Or any monk weapon (including shruiken)

Now that is an interesting thought that hadn't occurred to me - that presumably a flurrying monk could mix and match melee and shuriken attacks if he chose?

e.g. Monk takes full attack flurry of blows, downs his foe on the first punch and then flicks two shuriken at someone else who is out of reach

e.g. Large monk (or Enlarge Person'ed monk) who has 10ft reach and fighting opponents who can't hit him directly this turn because they only have 5ft reach could make any combination of shuriken throws and unarmed attacks during the round

The only limiting factor would be you wouldn't want to actually throw shuriken when you could incur an AoO for using a missile weapon while in combat?

Cheers
 

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Piratecat said:
Oh. Oh my. If you got your glaive enchanted to be considered a light weapon, just like the sunsword is both a bastard sword (iirc) and a short sword, you could open up a whole can of monk whupass.

I wonder how much that kind of enchantment should cost? I wonder if anyone has reverse-engineered it out of the sunblade?
 

Plane Sailing said:
Now that is an interesting thought that hadn't occurred to me - that presumably a flurrying monk could mix and match melee and shuriken attacks if he chose?

Absolutely.

Just like anyone else making a full attack who has shuriken handy.

-Hyp.
 


Plane Sailing said:
I wonder how much that kind of enchantment should cost? I wonder if anyone has reverse-engineered it out of the sunblade?

Here is an estimate:

Sun blade: Cost 50,335 gp (+2 Bastard Sword with daylight and size strangeness.

-335 gp for masterwork bastardsword.
50,000gp = 2*5^2 *1000 gp.

So you could say, a +2 weapon with daylight and size strangeness (dass) is +5 weapon equivalent and surmise that the "dass" is +3 equivalent. This would make it easy to create a "Sun Hatchet" (hand axe-dwarven waraxe), "Sun Axe" (battle axe-halbard?), etc.

Except that is a bit easy, as in the battle-axe-halberd example, both weapons are martial weapons, whereas Sun Blade allows the wielding of an exotic weapon. Unfortunately, there is a lack of two-handed large exotic weapons, with similar single-handed variants.

We know the price of daylight once per day: CL*SL*2000 gp / 5 (single use per day) = 6,000 gp. +8,000 gp for the +2 enchantment = 14,000 gp or 36,000 gp left to pay for size wonkiness.
 

Lamoni said:
As far as two weapon fighting goes, it didn't seem to clarify whether or not you could use two weapon fighting while not carrying a weapon (since your fists count as light weapons). So could a monk arbitrarily choose whether or not to get an extra attack on top of the flurry by taking a -2 penalty for TWF?

A monk can do the TWF thing with "monk attacks" but you can't TWF with unarmed strikes and unarmed strikes. You can only TWF with unarmed strikes and a weapon or a weapon and unarmed strikes. Or...not... hmm... re-reading the FAQ entry listed at the start of this thread it is not as clear as I once thought.

Here are two possible interpretations. Take as an assumption that the monk has a +5 BAB, no flurry extra benefits, and no str bonus:

Monk w/ flurry and TWF=-4 to all attacks, must have a light monk weapon, cannot use unarmed strike for both the main attacks AND the TWF attack...will make attacks at +1/+1 flurry of unarmed strikes, and +1 nunchaku/kama/etc TWF. Those can be switched.

Monk w/ flurry and TWF=-4 to all attacks, can use unarmed strikes only if desired, attacks come off at +1/+1/+1 for flurry and unarmed strikes.

Anyway, just thoughts...
 
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green slime said:
Here is an estimate:

Sun blade: Cost 50,335 gp (+2 Bastard Sword with daylight and size strangeness.

Don't forget to also figure in:
"In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2)."
 

Feyd Rautha said:
Here's a stumper... what about a druid/monk in wildshape. The second question about natural attacks would lead one to believe that if the creature cannot normally make weapon attacks it cannot use unarmed strikes and natural attacks at the same time.

A druid can make weapon attacks, however, in any form if given the chance (a spear being wielded in the muzzle might have a -4 or -8 penalty to hit, but it is really just a matter of intelligence to do so). Therefore, can a druid/monk in wildshape make unarmed strikes as normal and then make her natural attacks at -5? So a Dire Ape wildshaped druid/monk w/ BAB +6 could make six attacks? +9/+9/+4 (flurry unarmed strikes) and +4/+4/+4 (claw/claw/bite)?

If that same Dire Ape picked up a medium club to use one handed (light weapon w/ -2 penalty) he could make seven attacks? +7/+7/+3 (flurry w/ unarmed strike), +5 (club), and +3/+3/+3 (claw/claw/bite)?

Mmm... behold the power of cheese!
this may seem like cheese to you, but it likely isn't too effective. at the level this character must be to wildshape into a dire ape, perhaps the 2 +7's may do some good, but most likely the rest of the attacks will be posturing.
 

Plane Sailing said:
Don't forget to also figure in:
"In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2)."

Curses....That's what I get for scimming the SRD description too quickly. Well, the basic premise of +3 for daylight, size strangeness, AND Anti-Evil badness is still valid.

Daylight 1/day is still +6,000 gp. Or could be set to +1, by miserly DM's attached to 3.0 way of doing things. +1 equivalent is probably too expensive.
So, Size strangeness and Anti-evil badness are worth about 36,000 gp together.

The Anti-Evil badness vould be judged to be some kind of expanded Bane/reduced Holy. As bane is +1, this would be stronger, but it less powerful than holy at +2. IOW: +1½.

Size strangeness: Well, we are now just left with +½, but is the daylight thing really worth a whole +1 / 6,000 gp? I feel that is too much:the spell lasts longer and you can do other things than twirl a sword above your head. I also feel that size strangeness should cost more than +½. If we reduce daylight to +½ and increase the cost of size strangeness to +1? +1 still seems very cheap, especially considering the potential feat economy gained for the wielder.
 

Plane Sailing said:
Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2)."[/I]

Of course, the x3 doesn't come up very often. There aren't that many negative energy plane creatures in the first place, and you can't crit undead...

-Hyp.
 

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