Nightfall --Terra Nova # 7/Season I 2011

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Nightfall

All of Terra Nova's technology is wiped out after a meteor crashes. Maddy and Reynolds get stuck outside the walls. Skye and Elisabeth team up to save someone's life. Mira and the Sixers try to attack and Taylor must stop them.
 

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[Really minor spoilers for Terra Nova and Walking Dead]

This episode of Terra Nova really encapsulates my gripe with a lot of television shows right now. The shows are built around really strong premises, but the premise only casually informs the plot of the episode or only crops up when useful. This episode looks at what happens when a society with a lot of tech loses it. Electromagnetic doors lock and you get trapped in a room, electronic weapons don't fire and you have to revert to bows and fire, and vehicles break down, stranding you away from safety. None of that has anything to do with the meta-plot of Terra Nova and most of the episodes fall into the same trap. Honestly, you could rewrite this episode in 20 minutes for a show about a colony on Mars instead of 85 million BC Earth.

In hindsight, I'm really starting to see what was so amazing about Lost that first season. The episodes wove character development, back stories, and mystery into episodes that tackled issues that could be summarized with words like: "Survive" then "Shelter" then "Water" then "Food" then "Smoke monster, what the hell?" The meta-plot fully informed the content of the episodes and everything else built on that foundation.

I think season two of the Walking Dead is sort of falling into the same rut. The big issues facing them are things like a hunting accident, a girl lost for three days, and guilt. It is harder for WD to ignore its meta-plot and so the rut isn't as deep as it is for Terra Nova, but when the main threat a zombie poses is, "Gosh darn zombie fell in my well!" you aren't fully utilizing the milieu.
 

I haven't seen the episode yet - we're a week behind in the UK. But...

This episode of Terra Nova really encapsulates my gripe with a lot of television shows right now. The shows are built around really strong premises, but the premise only casually informs the plot of the episode or only crops up when useful. This episode looks at what happens when a society with a lot of tech loses it.

That actually sounds like a cool premise. And I'm not seeing how it's not tied up with the permise of the series, given that they're leaving behind their ultra-high-tech future world and going into the distant past. Surely over time they're bound to lose quite a lot?

Electromagnetic doors lock and you get trapped in a room, electronic weapons don't fire

Both of these, however, sound utterly stupid. Presumably they didn't bother to get someone to consult on the technology used in the show?
 

You would think that people from the world they came from would have EMP protected equipment. Not that we do...but a good solar flare and we would, 1989 told us that much.
 
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I haven't seen the episode yet - we're a week behind in the UK. But...



That actually sounds like a cool premise. And I'm not seeing how it's not tied up with the permise of the series, given that they're leaving behind their ultra-high-tech future world and going into the distant past. Surely over time they're bound to lose quite a lot?



Both of these, however, sound utterly stupid. Presumably they didn't bother to get someone to consult on the technology used in the show?
I guess what I meant is that the show has a premise (society resets in 85 million BC) and the episode has a plot (society with tech loses tech). The plots of the episodes so far feel very "filler," that sort of midseason plot where you don't want to shake things up too much but you need something entertaining to hold the audience's attention until sweeps.

Strong shows build on the premise to really advance what is going on in the show's universe. In Lost they spent an episode or two just surviving, then an episode or two putting effort into shelter, water, food, etc. Then they started discovering that the island was quirky. During all of these episodes they also had plot (like Michael and Sun fighting over the watch) that was exacerbated by the tension of the premise (we are all stressed out since we're stranded on an island).

I don't think Terra Nova has done a good job incorporating its premise into its plot.
 


I have to agree that a lot of things in this episode bugged me from a sci-fi standpoint:

- They acknowledge that EMPs are known weapon in the future, but none of their technology is shielded against it (except, apparently, the McGuffin that the Sixers stole)

- There is one area of the compound that's shielded, and one (small, portable) Magical Manufacturing Machine (MMM) that they can use to rebuild any technology. But the MMM isn't stored in the shielded area!

- Practically everything is electronic, including all the guns, and the steering on the cars. The idea of traveling to such a remote area and your technology having no mechanical backup is so completely stupid it makes me want to rip my hair out. Although they did have two bows, and one revolver (owned by a civilian, who had only one bullet).

- Even though Terra Nova has no backups, the Sixers are smart enough to make their own bows, and are well enough prepared that they seem to be completely unaffected by the EMP. I guess it's true that evil will always win because good is stupid.

- A fried computer chip can apparently be completely repaired by hand, with no electronics at all. This is possible because someone was trained as a "munitions expert". Thankfully, they spared us an explanation of how this was possible.

- Literally every single piece of electronics used in the future is a standard sized FPGA (or the future equivalent). It's also helpful that nothing is soldered. Even better, the MMM they brought with them has the plans for every possible chip they could ever want. The Sixers really need to steal that MMM for themselves.

I'm all for willing-suspension-of-disbelief about things like time warps, dinosaurs, advanced technology, etc etc. I'm even willing to put up with the crappily handled psycho-political mystery going on beneath the main plot. But this crap just doesn't cut it for me. I really really want this show not to suck, but these first few episodes aren't making it easy to stay supportive.
 

Honestly, you could rewrite this episode in 20 minutes for a show about a colony on Mars instead of 85 million BC Earth.

I think, perhaps, that major sci-fi fans aren't quite the target audience for the show. This is not a show for folks who want mature science fiction - fans of BSG, or B5, or Lost, for example.

Look at the main characters - a family, with three kids. Major character development is being put into relationships of teens. This show isn't about the future, the past, or the science. It is more about family dynamics, for families with teens and kids. I'm a little surprised to see in on Fox, instead of ABC. It could be a Disney show.

And, for the record, I think there's nothing wrong with having a family show with dinosaurs as a hook. That's pretty clever, even. It just may not be what I'm usually looking for. It's slipped to my "I watch when my wife's not around to watch any of our regular shows, and I want to relax in front of the TV for an hour" list.


I think season two of the Walking Dead is sort of falling into the same rut. The big issues facing them are things like a hunting accident, a girl lost for three days, and guilt. It is harder for WD to ignore its meta-plot and so the rut isn't as deep as it is for Terra Nova, but when the main threat a zombie poses is, "Gosh darn zombie fell in my well!" you aren't fully utilizing the milieu.

I haven't seen all the recent episodes yet, but it always struck me that Walking Dead isn't about dealing with zombies. It is about how people deal with apocalypse, in general. The zombies are just a complication on how hard it is do deal, physically and emotionally, without the society we've come to depend upon.

I'm kind of happy that most of the time, the zombies are a bit distant. All zombies, all the time, would be less interesting - there's only so many ways they'll be a threat to you, so use them sparingly, lest the audience get bored with yet one more zombie tactical situation.
 

Look at the main characters - a family, with three kids. Major character development is being put into relationships of teens. This show isn't about the future, the past, or the science. It is more about family dynamics, for families with teens and kids. I'm a little surprised to see in on Fox, instead of ABC. It could be a Disney show.
Yeah, definitely this; just look at the concepts within the relationship dynamics of the characters. The daughter's beau has to officially 'court' her, as per the rules of the colony. All the lessons learned by the teens are about how family comes first, and drinking/rebelling is bad, and sex is the elephant in the room.

It's all very 'happy families' BS.

I haven't seen all the recent episodes yet, but it always struck me that Walking Dead isn't about dealing with zombies. It is about how people deal with apocalypse, in general. The zombies are just a complication on how hard it is do deal, physically and emotionally, without the society we've come to depend upon.

I'm kind of happy that most of the time, the zombies are a bit distant. All zombies, all the time, would be less interesting - there's only so many ways they'll be a threat to you, so use them sparingly, lest the audience get bored with yet one more zombie tactical situation.
Good zombie apocalypse shows are never about the zombies.

A zombie apocalypse is pretty much the most desperate and dire situation you could possibly have where all of society has collapsed, the rule of law is gone, and you could be zombie-meat at any time. Zombies are worse than bandits, 'cause you'll always have bandits in an apocalyptic scenario, but zombies with an incurable disease that turns your loved ones into flesh-eating undead, compounds the very nature of the apocalyptic scenario.

"Live with a man 40 years. Share his house, his meals. Speak on every subject. Then tie him up, and hold him over a hoard of zombies. And on that day, you will finally meet the man."
 

I was finally able to watch this episode last night, and it's much worse than I thought.

It turns out that the oddities in the technology were not there simply because they didn't think these things through, or didn't have the right experts on hand, or whatever. Instead, the deficiencies were deliberately placed because the writers knew the problems they wanted the characters to solve, they knew how they wanted them to be solved, and they broke the technology accordingly.

Take the incident with the door: Electronic locks are designed to fail-safe, in the event of a power loss. This almost always means that they will automatically unlock, to allow for evacuation. The exception to this is if there is an overriding concern for security.

So, fair enough. It seems really odd that The Eye, of all places, would have such an overriding need for security, but let's assume it does.

Of course, it's also really odd that The Eye would be partly shielded against EMP - the storage system is shielded, some of the lights are shielded, but the door lock isn't?

Anyway, fair enough, they've decided that the lock should fail-safe in a locked position. I can just about buy that. But that means there will need to be a manual override. Now, the show provides that... but only on the outside of the door.

What this means is that any need for security exists to prevent someone locked in the Eye from getting out, but not to prevent someone breaking in. So, what, are they using their ultra-important, shielded data-store as a makeshift prison?

But the real kicker was the access passage to get out of the Eye to get to the manual override. This seems fair enough... until you consider that it was built so as to be useable by the only small child we've seen in the colony. Meaning they considered the possibility that said child might get locked in there, but not the possibility that someone else might. Bizarre.

The other situations were equivalently silly. The worst was probably the incident where a delicate (if ridiculous) medical procedure was placed in the hands of an untrained and very scared girl.

But the weapons... obviously, the writers decided it would be cool to have them ward off the dinosaur using fire, and of course our heroes would miraculously have the ability to fire a bow with pinpoint accuracy, over a high barrier, and in the dark! But to get to that point they needed the weapons to not be shielded against EMP in defiance of all reason, and even in defiance of the prior experience of key characters in the show!

The scene I really wish they had had was the one where Taylor takes the broken chip to their resident IT guy (they must have one - there's no way those computer systems just work without them), who proceeds to point out to the just how stupid it is to have your backup chips in the non-shielded section of the base, when a nice, shielded location is easily available.

Still, it's not like they could possibly have predicted meteor activity, in their colony build back before the dinosaurs were all wiped out by a giant meteor...

I promised myself I would stick Terra Nova out for the season, since it was only 13 episodes, was almost certain to be cancelled, and because there's virtually nothing else on. But every episode seems to be a new insult to my intelligence.

The one redeeming feature: the dialogue in their "meadow picnic" was so incredibly awful and clumsy that is makes "Attack of the Clones" look so much better in comparison. If they keep this up, I may even reach a point where I can forgive Jar Jar. Yippee!
 

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