Aus_Snow
First Post
The same guidelines (of common sense, and possibly good taste, substantially) that ideally should apply to chargen in M&M, should also - again, ideally - apply to the advancement process. Because, yeah, there's nothing (rules-wise) stopping someone from building a "Batman" who can fly, straight away, equally.I always had trouble justifying character advancement in M&M. It worked for Iron Man clones adding new tech into their suits but the Batman copy should never be able to learn to fly under his own power.
It's not a system that works well if any player's attitude is "**** you! It says right here I can do that. . . technically! So there!" Just as is the case with ony of the more or less similar systems out there, actually.