Bad: Afraid of whips as current or former slaves of the Dark Lord's War.Of course, they are unfortunately also delicious to rancors, but sometimes you have to take the bad with the good.
Good: Good at marching
Bad: Afraid of whips as current or former slaves of the Dark Lord's War.Of course, they are unfortunately also delicious to rancors, but sometimes you have to take the bad with the good.
I see what you did there.Let's just split into 12 stats. Stamina, Muscle, Aim, Balance, Health, Fitness, Reason, Knowledge, Intuition, Willpower, Leadership, and Appearance. Everyone liked those.![]()
honestly, yeah, a scent-tracking orc could actually be kinda a cool idea,They have pig noses and can identify things and discover information by smelling it.
Nose Memory: A Porc's nose is finely tuned to remember dangers and threats. You have Advantage on Wisdom (Perception) checks to find or identify and Intelligence (Insight) checks to gauge the attitude the creatures or objects you can smell.
"Come out Necromancer. I can smell ya."
I might steal that feature for my gnolls.honestly, yeah, a scent-tracking orc could actually be kinda a cool idea,
Or at least if they don't do anything fancy, they should be basically free. It is just a flavour ribbon that might come handy once or twice in a campaign if you get disarmed.tusk orcs sound perfect for a natural weapon but Ugh, natural weapons, they're basically never useful and come at a huge cost of your power budget, i think they should all either do some sort of energy type damage or inflict an effect, that way even if you're doing pitiful damage at least you might have a reason to use it.
Of course, since you're designing anyway, there's no reason why natural weapon have to cost so much of your power budget. It's not like WotC even assigns values to these things.honestly, yeah, a scent-tracking orc could actually be kinda a cool idea,
given that they have natural proficiency in intimidation you could maybe have a group that's developed a fear AoE attack thing, i think dragonborn have a racial feat that lets them so the same?
relentless endurance feels like something that could be build upon for a subspecies, let them roll to save for that last hitpoint every time they're meantt o go down and give them advantage on attack rolls while at 1HP
tusk orcs sound perfect for a natural weapon but Ugh, natural weapons, they're basically never useful and come at a huge cost of your power budget, i think they should all either do some sort of energy type damage or inflict an effect, that way even if you're doing pitiful damage at least you might have a reason to use it.
that was more my complaint about how wizards chooses to use them, i definitely would give them more kick if i was designing.Of course, since you're designing anyway, there's no reason why natural weapon have to cost so much of your power budget. It's not like WotC even assigns values to these things.
I already do sense of smell as part of my Werewolf feat. This feat grants the ability to cast the Wolf Shape innately, a slot 2 spell per Long Rest, whose duration is until the next Long Rest ends, whence stay in wolf shape indefinitely. Of interest here, the feat also grants Canine Olfaction, which augments the spell. It would be balanced to simply have the feature, but I want to have the flavor of becoming a wolf fully or partially to benefit from the sense of smell, thus make the wolfiness more flavorful in play. I want to see player characters become wolves to go sniffing about. I didnt do the "advantage to ability checks that rely on scent", because in the case of a canine, be it wolf or dog, the check is pretty much an autowin. In reallife, the scenting of dog or wolf is extraordinary.I might steal that feature for my gnolls.
agree, just so long as it doesn't go too far down the road into flanderising the whole species all just as the 'pure precious beans who are too innocent to even protect themselves'I wonder if gnomes and halflings are necessary and useful to give more spice, something like Jimmy Olsen as Clark Kent's friend. Jimmy Olsen wasn't created to be cool, popular or loved but to help to show Clark Kent/Superman human side.
Gnomes and halflings help to show a kinder side of D&D world, they are the innocent people who have to be saved by the heroic PCs. In certay way, the gnome and halfling communities could be closest one in D&D to a true utopy. They are like characters from a preschool children cartoon or a family-friendly sitcom where villagers only worry about simple things for example to find the right boyfriend for the daughter.. Their villages are like that "happy and safe place" where Bilbo and Frodo want to return, rest and recover from war marks after their adventures.