Drawmack said:
Game mechanics cannot be copyritten only the means of presenting them can be. For example the leveling chart in the 3e phb is copyritten as it is a means of presenting the mechanic. The mechanic itself is
Sigma (Character level * 1000) this mathematical formula is not copyrightable. The reason being, if it were copyrightable then no mathematician could ever use it in research again. You cannot copyright game mechanics only the manor of presentation.
Excellent point, Drawmack. This is precisely why the OGL is explicit about saying that the Game Mechanic (the sigma function) must be OGC (see below).
This being the case ECL the abbreviation could be copyright, the actual words that WotC uses to describe it can be copyright the concept cannot be.
As I was reflecting on this, I thought to myself, "you know, I think I saw the ECL
concept in 3rd-party books before I saw it in WotC books."
The first place that I saw the ECL concept was in FFG's Mythic Races - IIRC, this was released before the FRCS (the first WotC product I know of to incorporate the ECL concept). Even if it was not, their release points were sufficiently close to claim "parallel development" (i.e., both "discovered" the same thing independently - kind of like both Newton and Liebnitz discovering calculus simultaneously and independent of one another). That one book or other went to press first is immaterial - if group A can show that they had the material in development before group B made the knowledge available outside their group (i.e., before group A could have "swiped it" from Group B), you have parallel development - group B can't stop group A from using a concept.
So in this respect, it seems clear to me that the ECL concept was and is not unique to WotC - there was parallel development - which is another reason that other publishers are allowed to use it (perhaps not the ECL terminology, but the idea).
Posted by rpgHQ:
I just think the wording of the OGL needs redone, most specifically section 1, in that it needs to clearly and in simple language define what is copyright, trademark, and patent instead of trying to muddle and misinform as parts of section 1 currently do. Especially parts 1d and 1e.
Why? Copyright, trademark, and patent are already well-defined legal entities/terms. A patent is registered with the Patent Office of the country in which you live. It has a patent number assigned to it. It is clear and unambiguous as to what a patent is. A trademark is also a well-defined thing - it is that identifying mark or marks unique to your product, product line or company. A trademark can be registered in the same manner as a patent, in which case it is followed by the "circle-R" sign (a "registered trademark"). If it is not registered, it is followed by the "TM" sign. Copyrighted material is well-defined - it is "any creative work recorded in any medium." In layman's terms, it is "anything you draw, scuplt, paint, write down, type, speak, sing, play, or otherwise transform from abstract idea to any medium through which that idea can be communicated."
Again, WotC doesn't NEED to define these terms as they are ALREADY well-defined. If you don't want to take the time to learn the legal background of these terms, that's not WotC's problem. Derivative works and translations are not quite as well-defined under copyright law as it is sometimes hard to determine whether something is or is not clearly a derivative work - however, it seems obvious to a reasonable person that if you use the terminology and methodology of the SRD, what you create is a derivative work thereof.
From the SRD:
(d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
This is pretty simple, actually. It says:
1 - The game mechanics themselves are always Open Game Content in a work utilizing the Open Game License. What is a game mechanic? If you think of D&D as a computer game, a game mechanic is any function for which you can write code to return a result that affects the objects in the game. E.g., "add +X to Strength where X is between 2 and 5 for a period of N hours" is a game mechanic (in fact, it is the game mechanic for the Bull's Strength spell). IOW, this is the "bare minimum."
2 - "Any additional content clearly identified as Open Game Content by the Contributor" - e.g., anything else beyond the bare minimum that the Contributor feels like adding.
3 - "Any work covered by this License, including translations and derivative works under copyright law" - In other words, if you use this license to create a derivative work or a translation
as already defined by copyright law (i.e., there already exists a definition of these things, and we're not going to re-iterate it) then your derivative work or translation must be Open Game Content, too.
4 - Any Product Identity that is "mixed in" with Open Game Content is not Open Game Content. This allows you to make "exceptions" in your designation. It essentially allows for more compact designations of OGC and PI.
For example, I could designate all proper names as Product Identity and then designate the following sentence as Open Game Content:
Remember that Bob and Joe gain a +3 bonus to AC when fighting Jim Giantsquasher due to the prestige class ability they have.
The designation:
1.) All proper names are PI.
2.) The above sentence is OGC.
Is a LOT shorter than:
The above sentence is OGC except for the names Bob, Joe, and Jim Giantsquasher.
Of course, in a work with hundreds of proper names, the "shorthand version" is even nicer.
Now let's look at what the OGL says about Product Identity.
(e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
This tells me the default designation of Product Identity in a work is essentially all names of people and things (including creatures, spells, places, items, etc.), all artwork ("graphic designs"), and any "flavor text."
Obviously, the Contributor of material under the OGL can designate LESS stuff as Product Identity, and designate it as Open Game Content instead.
To use a well-beaten description from these boards:
The default under the OGL is that ALL CRUNCH IS OGC, ALL FLUFF IS PI. THE CONTRIBUTOR IS PERMITTED TO CHANGE FLUFF FROM PI TO OGC, BUT IS NOT PERMITTED TO CHANGE CRUNCH FROM OGC TO PI.
Why? Because "crunch" is clearly a derivative of existing rules (insomuch as it interfaces with and meshes with existing rules - for your stuff to work with existing rules, you obviously had to look at the existing rules in the first place to make sure they "matched up"). As "derivative material," it is required by the OGL to be made into OGC. "Fluff" is not clearly a derivative of existing rules - your stories are not clearly a derivative of WotC's stories, so they don't have to be OGC.
***THE OGL AND COPYRIGHT LAW***
The simplest way to think of the OGL and Copyrighted Material is the following (remember, IANAL):
1.) Anything you write/draw/etc. is copyrighted material.
2.) If you base your writing on other copyrighted material (Call it "Work A"), your work is considered "derivative" of that material under copyright law.
3.) Copyright law normally forbids the publishing of derivative material without express written permission from the copyright holder of "Work A."
4.) The Open Game License constitutes express blanket written permission from the copyright holder (we'll take the simplest case and assume you're only using the SRD, so the copyright holder in this case is WotC) to publish your derivative material - BUT it comes with certain conditions placed on that permission - in other words, it says, "If you agree to A, B, and C, we give you permission to publish your work that is derivative of our material."
5.) The main terms that you agree to in the OGL (as far as application of copyright goes) are that (a) you agree not to use certain terms - PI, Trademarks, etc. and (b) you agree that anything that you create that is a derivative of Open Game Content will also be designated as Open Game Content and distributed under the terms of the Open Game License (i.e., in exchange for your blanket permission to use their material, you have to give that same permission to others). This is a point of contract law - grant and consideration - whereby you gain something in exchange for something else - in this case, you gain opermission to use certain copyrighted material ("OGC") in exchange for not using certain terms and for the grant of the same permission to all others to use your OGC.
6.) The copyrighted material that is designated as "Open Game Content" is the only material for which such blanket permission is granted.
This in no way precludes you from attempting to negotiate a different agreement with the copyright holder. Furthermore, you can in fact use OGC *without* using the OGL provided you do so under the normal terms of copyright law (which basically means "fair use" - for example, I am allowed to, when critically reviewing a work, pull small quotations of text - even if that text includes OGC - without having to publish my review under the OGL).
7.) Material that is "not OGC" - and "PI" is "not OGC" - is under normal copyright law. You must get written permission to use it or make derivative works.
Simply put, the OGL in NO WAY is a "trump" of copyright law or trademark or patent laws. The OGL in fact works WITH copyright law. Think of the OGL as, "we give anyone who agrees to do X and Y permission to use this copyrighted material (the OGC)." Nothing trumpy about it... copyright law requires written permission, this is a way of giving written permission without needing to respond on a case-by-case basis to requests. If you don't want to agree to do X and Y, you are free to attempt to negotiate a different agreement.
I hope that's clear. To beat the dead horse, "the OGL is one form of giving written permission to anyone who wants to use certain copyrighted material." It is not the only form that can be given.
--The Sigil