jmucchiello said:Please read paragraph 5 of the OGL. If you did not create the idea, you do not have the right to contribute it to OGC. The OGL trumps standard copyright law. Please do not spread disinformation about what can be done in a OGL work.
Also read Paragraph 3, which says that by using OGC you agree to the license.
A license is a contract. A contract between two parties can include any number of stipulations and terms as long as a) these terms do not violate CRIMINAL law and b) both parties gain something from the contract. You can enter a contract that requires you to not tell the world the secret of Intel's latest microprocessors. Certainly that violates free speech rights, right? Wrong, Intel is giving you something in return (most likely early access to their new processor design) for your silence.rpgHQ said:How can a license of this type even be enforceable then if it trumps copyright, trademark, and patent laws? How can a document of this type give you rights and title to something that you did not have rights and title for to begin with?
Excellent point, Drawmack. This is precisely why the OGL is explicit about saying that the Game Mechanic (the sigma function) must be OGC (see below).Drawmack said:Game mechanics cannot be copyritten only the means of presenting them can be. For example the leveling chart in the 3e phb is copyritten as it is a means of presenting the mechanic. The mechanic itself is
Sigma (Character level * 1000) this mathematical formula is not copyrightable. The reason being, if it were copyrightable then no mathematician could ever use it in research again. You cannot copyright game mechanics only the manor of presentation.
As I was reflecting on this, I thought to myself, "you know, I think I saw the ECL concept in 3rd-party books before I saw it in WotC books."This being the case ECL the abbreviation could be copyright, the actual words that WotC uses to describe it can be copyright the concept cannot be.
Posted by rpgHQ:
I just think the wording of the OGL needs redone, most specifically section 1, in that it needs to clearly and in simple language define what is copyright, trademark, and patent instead of trying to muddle and misinform as parts of section 1 currently do. Especially parts 1d and 1e.
This is pretty simple, actually. It says:From the SRD:
(d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
Remember that Bob and Joe gain a +3 bonus to AC when fighting Jim Giantsquasher due to the prestige class ability they have.
This tells me the default designation of Product Identity in a work is essentially all names of people and things (including creatures, spells, places, items, etc.), all artwork ("graphic designs"), and any "flavor text."(e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
Let me point you to the relevant portion of what you linked to, as respects the OGL: Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the gameboard or container, may be registrable.rpgHQ said:
And I think I've been pretty generous about what I feel is NOT covered - IMO, pretty much the entire text of the paragraphs except the damage dice notation themselves could well be covered. It could further be argued that the "Evocation [Fire]" is covered under copyright because most of the description of the Evocation school and Fire descriptors are copyrighted material. Same with the "Wiz/Sor" reference (though not the numerical level 3).Fireball
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is a burst of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to all creatures within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
The character determines the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the character and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point (an early impact results in an early detonation). If the character attempts to send the bead through a narrow passage, such as through an arrow slit, the character must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.
Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.
Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the gameboard or container, may be registrable
Several categories of material are generally not eligible for federal copyright protection. These include among others:
Works that have not been fixed in a tangible form of expression (for example, choreographic works that have not been notated or recorded, or improvisational speeches or performances that have not been written or recorded)
Titles, names, short phrases, and slogans; familiar symbols or designs; mere variations of typographic ornamentation, lettering, or coloring; mere listings of ingredients or contents
Ideas, procedures, methods, systems, processes, concepts, principles, discoveries, or devices, as distinguished from a description, explanation, or illustration
Works consisting entirely of information that is common property and containing no original authorship (for example: standard calendars, height and weight charts, tape measures and rulers, and lists or tables taken from public documents or other common sources)
So what? If the spell appears in an OGL covered work and the name of the spell is PI, you cannot reference the name in your own OGL covered work. Are you saying this is false?rpgHQ said:A spell , its name and the concept of what it is isnt copyrightable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.