jmucchiello
Hero
I get your point. My point can be summed up in three alphanumeric glyphs:rpgHQ said:I think you missed my point...{snip}
So?
What does your pointing out the differences between copyright law and the OGL matter? Who cares? What does it mean to me?
As I (admittedly flippantly) said before, if you want to put out a game called Dunjons and Draggings, more power to you. But it won't sell. No one will take it seriously. Everyone will know where you nicked the game mechanics from. What benefit is there in not going the OGL route?
Until you can show me a monetary value in diving into the dangerous waters of copyright law without the OGL to watch my back, your statement have no value beyond the academic thought puzzle level.
In the real world, Dunjon and Draggings gets a C&D from Wizards' lawyer so fast it makes your head spin. Even if you eventually prove that not a single phrase is derivative from D&D, you are still going to be out several hundred thousand or even millions of dollars in attorney fees and court costs. Weighing that risk against complying with the one page OGL is hard to justify, especially when you are putting your money on the line.
If you feel Wizards is taking advantage of the d20 publishers, tell the ones making profit off of it how much more profit they'd make without the OGL. Dollars and cents, what are we missing out on?
(Note: I was getting a little flamy in my other responses and I apologize. There are no intended flames in this post. Just solid questions I wish to see your responses to.)