Rabbitbait
Grog-nerd
Whatever is in the modules I use that they happen to find. Easy for this lazy DM.
I"ve had games with less magic items, games with more. Since I give the baddies more magic items if they are easier to come by never seems to move the needle one way or the other. Though it's far easier to give the martials cool mage like stuff to pull out on thier own if the magic items are there.Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items you estimate most parties in your experience would have around level 10? Level 15? And Level 20?
The 5.5 DMG has a Magic Items Awarded by Level table (p.218) that suggests by the end of level 10, a party might have 1 very rare item, 7 rares, and 30+ uncommons and commons between the group. By 16, a party might have 2 legendary items, 8 very rare, 17 rare, and 40+ uncommons/commons. At 20, they might have 11 legendary, 19 very rare, 23 rare, and the same 40+ uncommons/commons.
In my personal experience that is not a judgement on what is right or wrong, I have seen a level 16 game with almost exactly half the numbers from the table, and that still felt powerful. The party seemed overwhelmingly effective against even "high" difficulty encounters. (Even double or triple the XP budget for "high.")
Curious to hear from others as to what their experience is and how that "felt" to you.
This is a good point as well. Once you have three attuned items it's very hard to switch stuff up. In our recent level 16 game we had a similar issue, where no one wanted any new stuff because of attunement. And honestly, I don't mind this: if nothing else it cuts down on complexity. (But it does make Tomes and Manuals even more valuable.)My campaign is magic item-rich, because it really doesn't matter. Even though I increased the amount of Attunements to 1+proficiency bonus, and make sure that every item still does something even without Attunement, most of the magic items go in the loot pile because competition for the precious Attunement slots is so fierce.
Permanent magical items of any kind? Roughly...Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items you estimate most parties in your experience would have around level 10? Level 15? And Level 20?