BlindKobold
First Post
Allowing WWA+GC by the rules will allow the fighter to get a huge advantage against the vampire where the vampire should, in my opinion, be at the advantage - thus, my house rule. The fighter still gets to be powerful in that he wipes out all the rats and gets an extra attack against the vampire, but I wouldn't want the fighter to get 20 extra attacks because the vampire brought friends to the fight
Don't be silly. OF COURSE the player should get the attacks. Look at the TIME and FEATS he invested... look at what LEVEL he should be.
Feats required:
Dodge, Mobility, Spring Attack, Whirlwind Attack (is expertise in here?)
Power Attack, Cleave, Great Cleave
That's 7 feats. That's a minimum of level:
1st - Power Attack, Dodge
2nd - Cleave
3rd - Mobility
4th - Spring Attack
6th - Great Cleave, Whirlwind Attack
Ok... so... at level 6... IF the fighter chose NOTHING but those feats, he would get extra attacks.
Consider that a 6th level mage can cast haste and then fireball 2 times for 6d6 points of damage each (12d6) in a round. Hmmm... I don't really see anything unbalancing here.
If the vampire summons low HD friends, not realizing the fighter is a whirling dervish... that's his problem. However, if the same vampire goes head to head with the fighter... the fighter is going to be in trouble since his feats are directed at taking out groups of small things instead of one powerful opponent.
The fighter could just have easily specialized the other direction:
1st - Power Attack, Weapon Focus - Reach Weapon
2nd - Improved Initiative
3rd - Combat Reflexes
4th - Weapon Specialization
6th - Expert Tactician
This combination would allow him to move in, whack an opponent once (maybe twice if denied their DEX) and then keep them at bay with a reach weapon. If they move in, he either steps back or draws another weapon and full attacks them.
This same fighter would be effective against the vampire alone... but not the minions.
Don't penalize a fighter for taking feats that work well together... that's all they have really - good BAB and lots of feats.
Likewise, don't penalize a mage who takes the right combination of spells that are great in a specific circumstance or a rogue who takes skills that make him particularly adept in one situation.
It's checks and balances. That same whirlwinding/great cleaving fighter is nearly useless to a flying foe, a ranged foe, a charging / ride-by foe, an invisible foe (50% miss chance), magic like fireballs, lightening bolts, etc. and a ton of other things.
NOW... that said... any person who brings a bucket full of snails around thinking to EXPLOIT the combination is going to be in for a WORLD of hurt. Because the rumor will spread and soon, everyone will do it. I don't think his party members, like the rogue, cleric or mage and really going to like being hit 21 times by an ogre fighter with the appropriate skills. Plus, the dragon in the example above would get the Large and In Charge feat, power attack, sunder and improved sunder and take out the fighter's weapon before he even got the chance.
Don't let player ingenuity limit DM creativity!