Nifft
Penguin Herder
Darklone said:If there wasn't Melfs acid arrow (I'm kinda a small extreme traditionalist), I'd allow that one.
I meant the 4th level one; levels 0, 2 and 4 for acid spells seems appropriate, no?
Cheers, -- N
Darklone said:If there wasn't Melfs acid arrow (I'm kinda a small extreme traditionalist), I'd allow that one.
DungeonMaester said:1d8+x isn't much to worry about for not allowing spell resistance. Its better then Magic missile at lower levels, but not as great in higher. Great first level usage spell.
---Rusty
Corsair said:Orb of Force is especially silly when you read the rules on instantaneous duration conjuration (creation) spells.
IcyCool said:The 4th level orb spells are 1d6/level with a cap of 10d6 or 15d6.
DungeonMaester said:Well, compared to Fireball which is 3rd level spell trades does a cap of 10d6 but as a area effect. One level higher slot and hitting one target is a fair trade.
---Rusty