No spell resistance vs. Orb spells? Why?

James McMurray said:
Who said it was an opinion? I said that I didn't believe the numbers and was too lazy to check them. I never said they were an opinion.

This seems to be symptomatic of a number of posts you've made in this thread. Too lazy to do any work but remaining contrarian about the position.

Unless you have anything substantive to say, it seems as if this thread is drawing to an end of effective debate and I'm inclined to close it before tempers get frayed.

- unless others believe that there is still life in this debate?

Regards,
 

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hong said:
After all, this is easily handled by the strategem of never using undead.

As opposed to always using the most favorable conditions to a spell to 'prove' it's broken?

hong said:
Are you suggesting that a super-tough monster managing to fend off a couple of wizards 9 CRs below its level actually proves anything?

That's another reason why I didn't like the example. The claim was so outragious that even if I proved it false the response would be 'big deal'.

The truth is that in a reasonable encounter the CR 15 Red Dragon also destroys the mages. Dragon hears them comming (from over 200 feet away), applies Scintilating Scales, and uses a Maximized Breath to deal more than the 99 HP tossed out earlier if it wins initiative or not.
 

I'd like to see some actual numbers from the pro-orb folks (actual calculations or hard evidence, not something you made up please).

If that isn't forthcoming, then I can't really see what else there is to talk about.
 



As a benefit for the folks just now joining us, what are the arguments, conclusive or not, against Orbs as written?

(If the pro-orb folks want to do their own argument summary be my guest. I'm just trying to collect all the various arguments that have been presented so far.)

~~~~~~~~

- Flavor:
  • Direct damaging energy spells should be Evocation, Acid being an exception.

- Conjuration (creation) Rules:
  • Creates either creatures or objects, energy being neither.
  • The created energy lasts permanently.

- Balance:
  • Touch attack + no save + no SR + unaffected by Anti-magic = too easily bypasses defenses.

~~~~~~~~

If there are others that I don't have, let me know and I'll edit this post to contain them.
 

shmoo2 said:
Spell Penetration was already an extra feat for the Evoker. I gave the Conjurer no specific boost feats at all. The Evoker needs even MORE to be competitive with the Orbs?

No, the Evoker needs SP and GSP to function competently in his job as area nuker, whether orbs exist or not.

They are using Cold because they know the Devils are immune to Fire and Acid, and also have Electricity Resistance 10. Cold is actually a pretty good choice.

Ah, didn't check the stats. It doesn't change that the devils are a bad choice bacause while they're closer to a fair trade, they're still weighted in favor of orbs.

Now you are rejecting this one, based on the opponents having Energy Resistance and SR.
Lots of fence post moving, again.

No posts have moved. I'm still wanting a fair example. The ones given aren't fair.

Also, the elder earth elementals are CR 11. One of the points of the high-powered-ness of orb spells (at high level) is that almost everything at say, CR 15+ has SR and multiple energy resistances.

I gave 4 CR 11s because that's what an ECL 15 encounter would be. I also don't have Complete Arcane with me. I'd originally wanted to use Elemental Monoliths.

If evokers are only balanced in encounters with multiple high touch AC, low SR, low Energy Resistance opponents (Air Elementals?) then I think the overpowered-ness of orbs is evident.

Who said anything about only? I gave the earth elementals as an example that's on the opposite end of the "fairness" scale from the dragon example. I then went on to state what a truly fair example would require.

This seems to be symptomatic of a number of posts you've made in this thread. Too lazy to do any work but remaining contrarian about the position.

Too lazy? You mean like the people that dismissed my calculations of touch ACs out of hand? I'm sorry, but I'm not going to believe numbers some random Joe on the internet throws out without seeing the work. If it means I'm too lazy, that's fine by me.

Unless you have anything substantive to say, it seems as if this thread is drawing to an end of effective debate and I'm inclined to close it before tempers get frayed.

I've said all sorts of substantive things, but as they're on the less popular side of the fence they get dismissed en masse. But as was said several pages back (by me) this thread isn't going anywhere.

Brother MacLaren said:
Well, I was rather hoping to hear a few points of view on orbs vs. incorporeal -- are they magical attacks or are they not -- but that's just a minor point.

The rules are very clear that the orbs are nonmagical attacks, just like all other instantaneous conjurations. If you allow orbs to hit incorporeal creatures, you also have to allow swords created via conjuration to hit incoporeal creatures.

IcyCool said:
I'd like to see some actual numbers from the pro-orb folks (actual calculations or hard evidence, not something you made up please).

If that isn't forthcoming, then I can't really see what else there is to talk about.

I was going to post numbers with my elementals, but had a brain fart trying to remember the formula for expected damage with a save for half spell that allows SR. IF someone will be kind enough to post that I'll happily dig around fora few EL 15 encounters that orbs are decent in but AoEs rule.
 

Felix said:
You'll note that those who have crunched the numbers have offered multiple times to submit their calculations to your scrutiny, but you have not yet publicly accepted.

The only numbers I have outright rejected have beent he ones showing the suposed average AC of the monsters in the MM. I must have missed the post where someone listed the average ACs of the monsters in the MM. The other numbers have all been too situational to be of use.

Brother MacLaren said:
Ah, that's right, the little balls of force piling up.
In your opinion, would the orbs affect incorporeal creatures? On the one hand, they are immune to all nonmagical attack forms (except holy water if undead). On the other, they can be harmed by spells, spell-like abilities, and supernatural abilities.

I'd say that they can affect incorporeal creatures. In this case the general rule is that incorporeals are immune to anything nonmagical, and the specific case is that Force effects can hurt incorporeals. The specific would override the general. As I've said before though, in my games Force orbs are evocation. If it comes up at a table I'm sitting at I'll go with whatever the GM decides, since he's the ones that has opted not to house rule Orb of Force.

Rystil Arden said:
:lol: Go back to the post of mine that you quoted (558) and read past the part you quoted--I already mentioned that I knew someone would say that, and I preemptively told you why it is irrelevant.

The reason isn't a good one though. The complaint about orbs vs. dragons as an example is that orbs are tailor made to fight dragons due t the SR, touch AC, and energy weakness. Going from "in this extremely unbalanced situation orbs roxxorz" to "in this still unbalanced situation AoEs win, but only by a little" is not a proper mirror. If you want to compare orbs as "fairly" as the dragon example, you have to use creatures with no SR and weak saves. If you really wanted to be fair you'd have to pick a creature with average SR and average saves for its CR.
 

Heres another example of a no-SR no-save spell that can easily whack a dragon.

Assume....wizard or cleric with a 19 in their casting stat. Access to the gate spell.
Assume....the wizard or cleric can sneak up to the dragon without getting blasted, as we have been.

Wizard/Cleric casts gate 20' radius centered under flat-footed dragon leading to negative energy plane. Wizard/Cleric doesn't concentrate after the dragon falls through and the gate closes.

Dragon is gone. Treasure is had.

DS
 

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