More touch AC wankery
I realize this thread is pretty much dead at this point but given that it was the thread that prompted me to do this little bit of "analysis" I thought I'd post it up.
I'm still trying to decide whether or not to allow the orb spells as-is in my game. To that end I decided to take a look at touch ACs for high level opponents (CR 15 and up.) I changed the rules a bit from Nail's version though:
- I'm excluding dragons, because we know they have crappy touch ACs anyway, but they're also spellcasters, and if I decide to allow orb spells, then it is easy enough to have the dragons take anti-orb spells into account in their spell selection.
- I'm excluding good aligned monsters, because my parties simply don't fight them very often at all.
- I'm including anti-orb abilities and SLAs that affect touch AC or add a miss chance into my review, as long as they're printed in the monster description.
So far I've only done this for the monsters in the SRD, as that's what I have access to at work, and I have more important things to do when I'm at home.
One thing I've learned from this is just how few high-CR monsters there are in the MM that aren't dragons!
CR 15
Inevitable, Marut - base touch AC 10, no relevant SLAs
Mummy Lord - base touch AC 11,
shield of faith takes it to 14
CR 16
Devil, Horned - base touch AC 16, dispel good/chaos puts it at 20 vs those alignments
Stone Golem, Greater - base touch AC 6, no relevant SLAs
Nightshade, Nightwalker - base touch AC 10,
haste puts it at 11,
deeper darkness adds 20% miss chance
CR 17
Aboleth Mage - base touch AC 11, has multiple options for 20% or 50% miss chances due to spells (does it really need blur AND displacement AND greater invis?)
Demon, Marilith - base touch AC 13,
unholy aura puts it at 17
Formian, Queen - base touch AC 9,
shield of law puts it at 13
Frost Giant Jarl - base touch AC 10, no modifiers
CR 18
Nightshade, Nightcrawler - base touch AC 6,
haste puts it at 7 (awesome),
deeper darkness gives 20% miss chance
CR 19
No non-dragon monsters at CR 19 in the SRD (!).
CR 20
Demon, Balor - base touch AC 16,
unholy aura puts it at 20
Devil, Pit Fiend - base touch AC 17,
unholy aura puts it at 21
Tarrasque - base touch AC 5, but I would probably rule orbs are covered by the 'reflect' effect
Via this half-assed analysis, I think I'm going to allow them, pending an examination of the touch ACs in the higher ends of the adventure paths. Barring dragons, there's a pretty good mix of creatures they'll be good and bad against, and I didn't take into account factors like energy resistance when I was going through here.