IanB said:A touch AC of 20 really is pretty rough. I am not expecting my wizards to spend feats to get to precise shot, so it will be reasonably common for the wizard to be taking a -4 for shooting into melee against these opponents. Giving the wizard what is, in my opinion, a generous +15 touch attack at level 20, they are going to miss a balor in melee on 40% of orb attacks without even taking the possibility of cover into account. If the balor has cover as well it goes up to a 60% chance to miss.
Pssthpok said:In the long term, I think the orb spells are arguably balanced based on their inability to deal damage to more than one target.
KarinsDad said:Interesting point.
It is balanced to kill the BBEG the DM spent 3 hours crafting with a Twin Orb spell in a single round with him having no defenses whatsoever because you didn't also kill all his mooks as well. Hmmm.![]()
RigaMortus2 said:Why would a DM spend 3 hours crafting a BBEG and NOT give him any defenses? Especially since he is the DM and (assumingly) knows what spells/powers/abilities/feats/skills/items all his players have?
Hmmm... I am making a BBEG. I know Bob likes to use Orb of Force a lot, so I won't take any defenses to prevent this, we'll just see how it goes.
I can see this spell being used to great lenths on mooks and maybe MBEGs (Minor Bad Evil Guys), but a BBEG encounter is supposed to be dirty and gritty and down to the wire (if at all possible). I would think a DM putting that much time into creating one would find defenses around killer spells or combos.
If Orb spells are not broken, why would the DM have to craft BBEGs with specific defenses against it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.