No spell resistance vs. Orb spells? Why?

Rystil Arden said:
FWIW, I refuse to concede 6, 4, and parts of 3 and 1 of the "things you have to concede"

That's your call, but they're largely true.

1) True. It's good, but it's not the end of the world some of you are making it out to be.
3) With which parts do you disagree?
4) True. We can even bat this back and forth all day, but it would only prove my point.
6) Name one damage-dealing spell that can't be tricked out to hell and back with these feats and I'll bow out.


*crickets*....



I'll let you get back to me on that one.
:lol:
 

log in or register to remove this ad

Pssthpok said:
I mean, c'mon... entropic shield is a 20% miss chance on those spells, SR or not. Mirror image is a tremendous defense against those spells, SR or not.

I mean, c'mon...

What percentage of monsters have Entropic Shield or Mirror Image? :lol:

What percentage of Rangers, Fighters, Rogues, Druids, Monks, Barbarians, or Paladins have Entropic Shield or Mirror Image?

Do all BBEG encounters have to have a small army of mook spell casters, just to make Orb spells balanced? If so, there is something definitely wrong with them.
 

Pssthpok said:
Bad argument. BBEGs should be default have a strong defense against the party's strengths, either through environment or preparation. To do otherwise is to invite the sort of thing that causes the misconception that certain effects/items/spells are overpowered when in reality all it takes is proper planning and equipping. It's not 'railroading' to defend your BBEG against the sleeve-card of the PC arcane spellcaster, it's 'intelligent'.

Actually, it is a perfectly reasonable argument.

Your argument is effectively that there are no unbalanced elements to the game whatsoever because the DM can counter anything.

Well, duh! That doesn't mean a game element is not unbalanced, that just means that the DM can fudge whatever he wants, no matter how implausible for the situation.
 

That's your call, but they're largely true.

You can say that all you like, but making a claim of truth without backing in does not prove it to be so. If that was the case, the pro-Orb people would have won this argument long ago ;)

1) Of course it isn't the end of the world--it's an RPG. Claiming that others are saying this is a strawman. However, the Orb spells make the average game of D&D less fun. That is all it takes to make a fix a good idea--you don't need the end of the world.

3) The no-SR is not balanced at all by single-target restriction. You yourself mention Polar Ray. That spell allows SR and is single-target.

4) I know you haven't read the whole thread--my point is that we need to not go into crazy splatbooks to make factors either way that probably cancel each other out. If you have to do all that just because of one spell, you've already proven that the Orbs are broken.

6) Huh? Twin and Energy Admixture are not that good. Honest! Particularly if you think Empower is balanced. Empower gives you 50% extra damage for +2 levels. Admixture gives you +100% damage for +4 levels--it's exactly the same gain to cost ratio, just expanded. Energy Admixture + Fireball gives you 20d6 as a level 7 spell. So does just casting Delayed Blast Fireball. The feats are perfectly fine.
 

KarinsDad said:
Actually, it is a perfectly reasonable argument.

Your argument is effectively that there are no unbalanced elements to the game whatsoever because the DM can counter anything.

Well, duh! That doesn't mean a game element is not unbalanced, that just means that the DM can fudge whatever he wants, no matter how implausible for the situation.
Aye, in fact, this argument is a corollary of Oberoni's Fallacy, which is that nothing is unbalanced because the GM can always win, through Rule 0 if necessary.

In a similar vein, if Splatbook X creates the 1st-level spell "You Win" that destroys all your enemies instantly with no save, SR, or any other protection and Splatbook Y creates the spell "Protection from Everything", which makes a touched target immune completely to "You Win" and all other spells, that doesn't make "You Win" balanced. It just makes the game less fun, as the GM is basically forced to have every single enemy protect against "You Win" (and the PCs have to do so also), and anything that doesn't have up that protection just loses. Worse, a Dispel Magic means the end of the fight as well.
 

KarinsDad said:
Do all BBEG encounters have to have a small army of mook spell casters, just to make Orb spells balanced? If so, there is something definitely wrong with them.

No, but the option is there, so this gross overpowered nature of the orb spell group is being overplayed by its opponents.
 

KarinsDad said:
Actually, it is a perfectly reasonable argument.

Your argument is effectively that there are no unbalanced elements to the game whatsoever because the DM can counter anything.

Well, duh! That doesn't mean a game element is not unbalanced, that just means that the DM can fudge whatever he wants, no matter how implausible for the situation.

And my argument will stand under any circumstances where yours won't. A clever DM won't worry about one group of conjuration spells; they certainly won't come crying to the boards to try and change everyone else's mind on using those spells.

'Imbalance' only really sticks as a label on things that are absolute-hands-down-must-haves, and the orbs just aren't that good. Yeah, they do damage with no SR, but single-target spells aren't always the cream of the crop and there are many times when damage just isn't the answer to an encounter. Even when it is, the orbs spells aren't always the best option. I mean, arguably, Improved Initiative is more 'imbalanced' because I see it in more builds than I see the orb spells. :confused:
 

Pssthpok said:
'Imbalance' only really sticks as a label on things that are absolute-hands-down-must-haves, and the orbs just aren't that good.

"Broken" is the term that I would use for something that is absolute-hands-down-must-have. "Unbalanced" just means it's somewhere in the gray area of not being balanced as well as it should be. I don't consider the orbs to be broken, but I consider them to be about as well balanced as this complete breakfast.
 

Rystil Arden said:
You can say that all you like, but making a claim of truth without backing in does not prove it to be so. If that was the case, the pro-Orb people would have won this argument long ago ;)

I think I've made clear why I feel my points are true, but we can go back and forth. En garde! :)

1) Of course it isn't the end of the world--it's an RPG. Claiming that others are saying this is a strawman. However, the Orb spells make the average game of D&D less fun. That is all it takes to make a fix a good idea--you don't need the end of the world.

I haven't put words in anyone else's mouth, I'm just stating what I consider a fact. Just because the orbs don't acknowledge SR -- since the magic involved conjured non-magical substances -- doesn't spell 'end-game' to me. Yes, it's a powerful option, but one that has very elementary defenses.

3) The no-SR is not balanced at all by single-target restriction. You yourself mention Polar Ray. That spell allows SR and is single-target.

Polar Ray does 10d6 more damage and similarly offers no save, however; no one is complaining about that here. Why? SR, apparently, and maybe spell level. SR is a golden idol that to tread on is tantamount to insulting? Really, is polar ray's spell level saving it from scrutiny? If the orb spells were 7th level or 8th level, with an appropriate increase in damage (say 20d6 for the elements and 15d6 for the force) would this thread be 10 pages long?

4) I know you haven't read the whole thread--my point is that we need to not go into crazy splatbooks to make factors either way that probably cancel each other out. If you have to do all that just because of one spell, you've already proven that the Orbs are broken.

No need for the splatbooks; stick to the Core Rules. And you don't have to do it, but the very fact that it could be done will only go to prove nothing but the fact that two resourceful and clever debaters will never win the other over to their side given a strong enough well of resources from which to draw their counter points. This means that the orb argument is dead in the water and comes down to subjective scrutiny. In my mind, the orb spells are too easily countered to cause such a fuss. But that argument goes out like a moth in a flame as soon as someone acquiesces to Twin and Admix.

6) Huh? Twin and Energy Admixture are not that good. Honest! Particularly if you think Empower is balanced. Empower gives you 50% extra damage for +2 levels. Admixture gives you +100% damage for +4 levels--it's exactly the same gain to cost ratio, just expanded. Energy Admixture + Fireball gives you 20d6 as a level 7 spell. So does just casting Delayed Blast Fireball. The feats are perfectly fine.

Yes, the math looks good on paper, but these feats stack until the cows come home. Admix fire and acid? Sure. Empower twice? No. Twin and admix? Sure. Empower more than once?

Lemme check one more time...

... uh... no. With a good setup these feats start to look cheesy; take them into epic and they stink up the whole house. Twin is broken because it's Quicken without the loss of another spell slot or swift action for the round. Yeah, it only doubles up one spell, so tactical options are out, but who needs tactics when you're flinging two admixed orbs with each action?

So, no: Admix and Twin are not fine, they are strongly open to serious abuse and are the primary cause of spells like polar ray or the orbs looking too powerful on the table. But its not their fault, these spells. It's the fault of boxed-in DMs and cheesy metamagic feats.
 

Deset Gled said:
"Broken" is the term that I would use for something that is absolute-hands-down-must-have. "Unbalanced" just means it's somewhere in the gray area of not being balanced as well as it should be. I don't consider the orbs to be broken, but I consider them to be about as well balanced as this complete breakfast.

That's a lot of sodium! :)

But seriously, I don't know how well I like that definition, because it leaves most of 3.5 in the grey area of imbalance. And that, my friends, makes this entire discussion moot.
 

Remove ads

Top