James McMurray
First Post
Yeah, 12 Con is incredibly low. I'd say at least a 20 (base 14, +6 item).
Stalker0 said:For PCs, con is generally the wizard's second best stat. First is int, second is con. AC to the wizard isn't that critical because the wizard tries to stay out of combat. But he needs the hitpoints to be able survive a fireball, or take that one big hit from a charging dragon before he can d door to safety.
*fails his will save*James McMurray said:Yeah, 12 Con is incredibly low. I'd say at least a 20 (base 14, +6 item).
Same here. Personally I prefer Dwarves as Wizards and Gnomes or Humans for Sorceror.Diirk said:Using 28 point buy, I'd never even consider making a character that didn't start with at least 14 con, no matter what class it is. Preferably more (I'm a big fan of gnomes as wizards/sorcerers).
jensun said:*fails his will save*
A +6 con item at level 15 is still a bit of a stretch. 36k out of an available 200k when you are already spending 36k on a +6 int item.
Thats a lot of downtime there and also opens the thorny question of whether or not crafting feats allow you to effectviely double your starting welath when starting a game at a higher level.James McMurray said:I prefer to think of it as 36,000gp and 1,440xp for both.![]()
You only really need to invest in Craft Wondrous Item which leaves more than enough feats for metamagic.Seeten said:Getting extra wealth and less feats is a tradeoff, to be sure. I do not believe crafting and getting double wealth is worth more, or less, than having more firepower feats. Look what Rystil does, extra damage wise, with the 2 feats you used for CWI and CA&A, or, what have you.
Doesn't that make you 14th level then?James McMurray said:I prefer to think of it as 36,000gp and 1,440xp for both.![]()