Nocturne of Sorrow, Orsal J


log in or register to remove this ad


*Valan's turn attempt fails, and Quozen, Jace, and Hasin all miss.*

*The two creatures move forward and attempt to meld with Valan, who turned the other initial attacker, and Hasin, since he's right there. Hasin manages to shake his enemy off before it can do so, though.*

(OOC: The second creature is melded with Valan)

*Gloria is a bit unsure about firing into the melee between Hasin and his aggressor, so she moves forward and tosses holy water onto the Valan-undead meld, causing the rotting flesh portions to burn from the anathema holy energy.*

(OOC: The undead takes 7 Damage, total 16

Dorrin's turn)
 


(OOC: Back to Quozen and Valan. Valan is considered grappled by the meld process (his opponent is not initially). Note that thanks to melding with Valan, it is now occupying his space, and is thus on the ground in Quozen's reach)
 




Bring the fight to the ground he says... More worried about the creature on him than possible damage Valan will try to rip it off of him. (1d20+3=7-modifiers) to no avail. Seeing no other possiblity he'll at least try to draw out his sickle. (1d20+3=9-modifiers) also to no avail. Completely trapped he waits for the creature to begin it's ghastly work.

OoC: Break grapple(Attack), Draw light weapon(Move), Get eaten by undead monstrosity, feasting on my skin to feed it's "Children"(Free Action)
 
Last edited:

LogicsFate said:
OoC: Break grapple(Attack), Draw light weapon(Move), Get eaten by undead monstrosity, feasting on my skin to feed it's "Children"(Free Action)
OOC: Ah, humor in the face of danger, how heroic!
 

Remove ads

Top