Nocturne of Sorrow, Orsal J

*Despite no world-is-round-like effects for being near a pole, the time that effectively counts as being night seems to be longer, simply because the shadowy pall in the air that blocks direct sunlight makes the evening seem almost pitch black--there are no stars here that make it through either, so you get dim moonlight at best, making it difficult to see at night without your own source of light.*
 

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Quozen should sleep trance first, since he stayed up all last night morning while we rested. Since he doesn't need to replenish spells, he could take over on the watch after his 4 hours of trance. Since our dwarves are so easy-going right now, we should make them swap out the first four hours in two 2hour shifts. The leaves all four casters with the potential for a full night's rest.

Our Clr2 should use a create water orison to replenish our water supplies, and we should get a list of everyone's hp, so the clerics (probably Jace, since I'm online right now) can properly dispense healing.

Jace is at 8/10hp, so I'll burn a guidance spell to heal one point of Jace's dmg.
Jace now at 9/10hp
 
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(OOC: From what I see, other than the two of you who already listed, Droggle is at 5, Valan is at 3, Hasin is at 1. I think Quozen is at full, but if not, he's close to it)
 

ooc: Dorrin is 8/14 hp and will use a Create Water to keep everything topped up.

[sblock=Spells Prepared]Spell Save DC (13 + spell lvl)
0 - Create Water, Light, Light, Create Water
1 - Bless, Bless, Shield of Faith, Magic Weapon (D)

Turn Undead (5/day, +2 to turn, 2d6+4 Damage): 5 Remaining
War Domain: Weapon Focus and Proficiency w/ longsword
Luck Domain: 1/day Reroll once before success/failure, Must keep second roll.
[/sblock]
 





ooc: I'll burn a CLW on Hasin, just so we don't tap out Jace's spells Converted CLW for Hasin (1d8+2=4). *sigh* I'll try again...
Converted CLW for Hasin (1d8+2=5)

So with the -1 Negative Energy hates us penalty, that's a massive -7- HP...

[sblock=Spells Prepared]Spell Save DC (13 + spell lvl)
0 - Create Water, Light, Light, Create Water
1 - Bless, Bless, Shield of Faith, Magic Weapon (D)

Turn Undead (5/day, +2 to turn, 2d6+4 Damage): 5 Remaining
War Domain: Weapon Focus and Proficiency w/ longsword
Luck Domain: 1/day Reroll once before success/failure, Must keep second roll.
[/sblock]
 


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