Malin Genie
First Post
Although spontaneous casting is a (small) move away from the "place spells in slots in the morning, expend each spell once" model, it still has X slots of a given level, each slot being a 'use once per day' deal.
What do you guys think, in general terms (as I'm not yet presenting a specific system) of the following possibilities -
(1) Power Point based?
(2) Magic as a skill? (can use magic as often as you like, but each time you must make a (or several) skill rolls, and failure might have consequences, like temporary ability damage, fatigue, backfire, etc)
(3) Unknown spell capacity (each time you cast, roll a die with a modifier based on the power of the spell and the number and type of spells you have cast so far. If you fail, you 'burn out' for the day, but if you keep making your rolls, you can continue to cast.)
(4) All-item-magic (all magic is stored in items like wands, staves, rings, but only members of the 'Wizard' class can create and use these items. Like the 'scientist' class from Pulp d20 in Polyhedron)
(5) Body Fuel (spells, instead of using slots, deal subdual, or ST (or DX, or CN, or even mental attribute) damage, which must be recovered through rest)
(6) There are no spells, only (Su) abilites usable at will by 'sorcerors'. These would be weak at low levels, but could be more powerful or versatile at higher levels.
(7) A combination, or 'other': please add your suggestion to the list, for me and others to comment on !!!
What do you guys think, in general terms (as I'm not yet presenting a specific system) of the following possibilities -
(1) Power Point based?
(2) Magic as a skill? (can use magic as often as you like, but each time you must make a (or several) skill rolls, and failure might have consequences, like temporary ability damage, fatigue, backfire, etc)
(3) Unknown spell capacity (each time you cast, roll a die with a modifier based on the power of the spell and the number and type of spells you have cast so far. If you fail, you 'burn out' for the day, but if you keep making your rolls, you can continue to cast.)
(4) All-item-magic (all magic is stored in items like wands, staves, rings, but only members of the 'Wizard' class can create and use these items. Like the 'scientist' class from Pulp d20 in Polyhedron)
(5) Body Fuel (spells, instead of using slots, deal subdual, or ST (or DX, or CN, or even mental attribute) damage, which must be recovered through rest)
(6) There are no spells, only (Su) abilites usable at will by 'sorcerors'. These would be weak at low levels, but could be more powerful or versatile at higher levels.
(7) A combination, or 'other': please add your suggestion to the list, for me and others to comment on !!!