atanakar
Hero
Sometimes I miss the thieves percentages for the various skills (pick pocket, etc). In 2e the player received points and decided which skills he wanted to raise. It gave the thieves a unique flavour.
But the chance of success were incredibly low at level 1. If I was a master thief and my apprentice had only 30% (av.) of pick pocketing after training, at level 1, I would kick him out if the guild as incompetent and waste of my time.
Do you miss percentages? Do you see yourself using those with a post 2e edition of D&D?
But the chance of success were incredibly low at level 1. If I was a master thief and my apprentice had only 30% (av.) of pick pocketing after training, at level 1, I would kick him out if the guild as incompetent and waste of my time.
Do you miss percentages? Do you see yourself using those with a post 2e edition of D&D?