JAMUMU
actually dracula
I wonder if the difficulty comes from a type of shyness. It's fine to talk about the rules/setting text, the "implications", as Dennis Reynolds might say. It's fine to pontificate about where a game comes in some ranking or typology system of the ttrpg. It's great to talk about abstract concepts and perfect applications of RAW and how other people are doing it wrong.Fair enough. But again that becomes difficult because your only seeing half the whole picture. Which is often why we get such radically different opinions about things.
But the child-like openness that constitutes the act of describing "our" play and where "we" made mistakes and alterations and how that interacted with the rules text we're purporting to criticise, is to render the writer-critic vulnerable, and maybe that's not what people want to do. It's easier to man the barricades of whatever confected position, and dig in.