Brother MacLaren said:
Not switchiing to 4E -- if I ever run anything again, I'd like it to be B/X.
The breaking point for me was several things that they described as "problems" that would be "fixed."
1) "Wizard should never have to fall back on a dagger, staff, or crossbow"
2) "No more 'dead levels'"
3) "Paladins don't have to be LG"
4) "Playing a support character isn't fun"
5) "1st-level PCs should be 'heroes'", 'heroes' meaning super-tough
Any one of these changes would be enough for me to be not interested in running 4E. Taken together, they make me not even want to play it. It's clear from their design principles that the hobby has moved on.
This has to be a troll, right?
I mean, of all the 4e changes to gripe about, and I'm still firmly on the go/no go fence myself, I see 1, 2, 3, and 4 on your list as very good things to fix. I'm thrilled to death that they're fixing each of those things.
Wizards relying on crossbows half the day is silly, and no fun for the player. Dead levels shouldn't exist and I cannot fathom why you would be upset at removing them - why would anyone desire a 'dead level'?. LG paladins are fine, but why don't any other gods get cool holy warriors to compete? And apparently from your post you want players in support roles to not have fun.
I cannot justify any of those 4 points as being appropriate or desirable for any game.
Now, I agree with you on number 5. I don't think 1st level characters should be heroes.
So, was this just a troll, or do you truly believe those "problems" should not be fixed?
As for me, my biggest reason for avoiding 4e is the apparent restrictions being applied to classes. I hate forcing people into a narrow role and making it harder to break out of that role. Fine for WOW, fine for other video games. Not fine for PnP in my book.