D&D (2024) Not loving weapon mastery with beginners

We do it a little different. We let HP work as intended, and the to-hit chance reflects that. However, at +10 is when you get a critical and that is the actual dangerous hit. That takes off of bloodied hit points, which you have much much less of.

And it is still fantastic!
Cool if it works for you!

As a DM most of the time, I find the nearly every attack subtracting HP annoying, and having the PCs have to calculate damage all the time tedious.
 

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As a DM most of the time, I find the nearly every attack subtracting HP annoying, and having the PCs have to calculate damage all the time tedious.
If only attacks added damage, instead of subtracting HP, and damage was just rolled on one die...
 


Yeah missing sucks. I'd rather boost the HP on everything and have everyone dealing damage left and right. Just my preference

Nothing more fun in DnD than scooping up a massive pile of dice and dumping them all on the table to add up

Subjective. I can go either way. I do have one player really bad at adding the dice up.
 



As a player I find rolling damage much more rewarding than missing.
I find it fun for a while, but if I hit all the time (or close enough), why even bother rolling the attack? Just roll the damage.

It is like anything fun. If you do it all the time, it tends to lose the appeal... If I ride a rollercoaster, it is exciting, thrilling, scary, etc., but after the tenth time... it loses the fun factor quite a bit.

In 5E, missing is rarer than hitting, so I find it more interesting when the more rare thing actually happens!

YMMV, of course. ;)

If only attacks added damage, instead of subtracting HP, and damage was just rolled on one die...
Ok.... :confused:

Yeah missing sucks. I'd rather boost the HP on everything and have everyone dealing damage left and right. Just my preference
Given the abstract nature of attacks, damage, and HP, I'd be fine with removing attack rolls, decreasing damage, and keeping HP the same. Similar outcomes, but smaller numbers.

Nothing more fun in DnD than scooping up a massive pile of dice and dumping them all on the table to add up
I can think of a lot of things more fun in DnD for me than that, but I know it appeals to a lot of players.

Subjective. I can go either way. I do have one player really bad at adding the dice up.
Ditto. I have one in both groups I play in.
 

I find it fun for a while, but if I hit all the time (or close enough), why even bother rolling the attack? Just roll the damage.

It is like anything fun. If you do it all the time, it tends to lose the appeal... If I ride a rollercoaster, it is exciting, thrilling, scary, etc., but after the tenth time... it loses the fun factor quite a bit..
Not for me: 20+ years in I still enjoy hitting more than missing!
 

Not for me: 20+ years in I still enjoy hitting more than missing!

I think everyone does. For boss fights missing is fine

ACs in storm wrack isle were really low. 5-8 in some cases.

I've been running AD&D adventures and the bosses have high AC reasonably early on. AC 20 or 21. Low hit points so magic missile for example is great (mediocre in 5E).

Leveling comparison similar amount of time. 5E hit lvl 7, AD&D style level 4-6 (4 was mlticlassed). Slower but not massive difference.
 

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