Now is the season of our discontent?


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GreatLemur said:
My apologies. It's a classic, and I had to post it.

Now where is that spraying-Pepsi-out-of-your-nose-onto-the-screen smiley? :lol:

I've not entirely left D&D. I'm in/out all the time. What pulls me back is the fantastic production value of all (read: most) the products. Four-color fantasy gets me every time. I love the support available for the game too. I just wish it was a tad simpler.

Now I know after trying my hand at building a simpler game from the same building blocks, all attempts turn complicated after awhile and there is simply no point in substituting one kind of complex for another (as someone wiser than me menitioned here at ENWorld.)

Still, I think it would make a wise design choice for the chaps building 4E to reintroduce the 'advanced' prefix and put most of the options in that drawer. Have D&D stablocks in modules that can be expanded upon by those who favor the 'advanced' game.

I have a friend who is running a game where there is only one mechanic: roll 1d6; high is good and low is bad. The system works and I hope to catch one of his games later on. -That really is all you need mechanics-wise to run a good game. So I've learned that when I come up with a new rule for my system it better be pretty essential before it gets added to the rulebook.
 

Fifth Element said:
Only a small percentage of people here are Canadian, such as myself.

The rest just wish they were.

Ever since Kids in the Hall ended and there are less videos with a slinkily dressed Shania Twain, not so much. ;)
 
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I love 3.5, but I recently ran a short campaign for 2 players - one very experienced with the 3.5 ruleset and one very new to the 3.5 ruleset.

It wasn't fun to DM. Having to stop constantly to explain rules was a major drag on my fun quotient. (I do not fault the player at all, but the complexity of this ruleset made it clear to me that you've got to be really be into the game rules to play this game as written and have fun.)

At this point, I think for me to get enjoyment out of DMing 3.5, it would have to be with experienced players only. (Though this is certainly more a reflection on me than anything else - I'm getting impatient with my leisure time.)

I do love being a player in the current ruleset - but I think I'm done with DMing it, at least for a long while.
 


I never left D&D but I do run other games now and then. D&D just doesn't do all games and some times I want something really different. I'm eagerly looking forawrd to getting back into Changeling. It is very not D&D. :D
 

Yeah, I think I've entered the same season of discontent.

I've always enjoyed playing many systems, usually a couple at the same time. But over the last couple of years D20 and D&D in particular has held my interest tighter than other game. I'm currently GM'ing 3 different D&D games right now(FR, Ptolus & IK), and for the most part have been enjoying it.

Now when I am GM'ing or playing a game, part of my enjoyment is getting involved in the games' community, communicating with developers, and providing as well as listening to different idea's on hw to make the games more fun. Particularly as a GM, I find that contact with the community to be a pivotal part of my enjoyment.

But something is pushing me away from D&D. And that something is WotC.

From their recent decisions regarding the magazines, the poor communication, and the overall mis-management (from my point of view) on so many issues, I really don't think that WotC is in tune with me as a gamer and what I am looking for in a community. I keep giving them chances, and they keep dropping the ball. Its gotten to the point where trying to participate and get involved in the community is an exercise in frustration as outstanding problems keep cropping up. I no longer know where WotC is taking the game, and I don't have the blind faith and trust in them to make the "right" decision. (I do know that "right" for me may not be "right" for anyone else)

I suppose I could just ignore everything that WotC is doing, and just focus on the games. But why should I have to change my expectations or minimize my enjoyment, especially when there are so many other great games and responsive companies around.

I've floated the idea of 2 WoD games (Exalted 2E and nMage) that have received warm response from my players, along with RMSS (Shadow World) and Pendragon or Ars Magica set in Harn. I have adventures set in my current campaigns for the next 2 months, but for the 1st time since 3E was published, I'm not working on a single D20 game. For me, that is a stunning revelation.

Am I burnt out on D20? Maybe, but I don't think so. I just think that the RPG industry is at a pivotal point and I'm unhappy with where I am being lead. So rather than continuing to support that direction, I'll let my money and my gaming groups speak for me.
 

It is so obvious, I don't know how to say it, but it is normal to switch game systems once in a while.

And back in the day millions did. Because almost everyone started on some form of D&D, and hence all of those other, vibrant, commercially succsessful RPGs where played by former D&Ders. (later on Vampire woud pull in bunches of new players, though even there many WoDers were former D&Ders).

The big change I see over the last ten years is the decline of those middle tier games and game companies and the increased dominance of the company that has the D&D brand. Speaking of Gurps and discontent, read what Steve Jackson says about RPG sales on his website. SJ games is making money from Munchkin. Ironic?
 

We went back to 2e and Rules Cyclopedia because we know them like the back of our hand. I hated DMing 3.x but as many have said I'd play. But, really, 2e allows us to play the style of games we want. Something 3.x hasn't.
 

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