Now is the season of our discontent?

rycanada said:
RFisher, can you drop me a line at ryanstoughton <zagga> hotmail.com? I'm massively interested in any serious uses of Risus.

I'm using Risus for a serious game. What did you want to know?
 

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Numion said:
Or you could grow a pair.
Let's don't tell folks that the need extra testicles. It's just not polite.

UP with the ELs and DOWN with the XPs* :lol:

* on the sly, of courz

I'm all for reducing the default XP. I ditched the D&D XP system LONG ago and have since used two vastly different systems that both worked pretty well. But I don't think this should be done without the knowledge of the players. I think meta decisions like how the XP system works should be arrived at with group discussion if not total consensus.
 

Mostly just what rules you're using, what kind of serious game it is, how you deal with stuff like damage, and what guidelines you give players for creating their characters. Legends (my rules light baby) is still in progress, and while I've got a standardized list of skills and they work well, I'm still really interested in player-designed skills.
 

rycanada said:
Mostly just what rules you're using, what kind of serious game it is, how you deal with stuff like damage, and what guidelines you give players for creating their characters. Legends (my rules light baby) is still in progress, and while I've got a standardized list of skills and they work well, I'm still really interested in player-designed skills.

I'm using it to run a solo game for my wife. It's a modern/horror game, loosely patterned after the Anita Blake novels. My wife's character is a Psychic Private Eye who works with the police to solve supernatural crimes. I'm pretty much using the basic Risus rules with no modifications and it's working fine. Her character is a Psychic (4), Private Investigator (4), Student of the Occult (3), Bartender (1) if I recall correctly.

My wife isn't one of those gamers who must have something really rules lite. She did fine with 3.0 and 3.5. But this setup seems to suit the game very well and keeps the pace very fast without ever having to consult a rulebook.

If I was going to run a Risus game with my regular group I'd probably add in a few optional rules here and there. But I don't think it would be tough to get them to choose cliches that would suit the genre/theme of the campaign as a way of limiting character types. I also think that one of the strengths of Risus is that it doesn't have a skill system so I've never tried to expand it in that direction.
 

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My apologies. It's a classic, and I had to post it.

Ashrem Bayle said:
Broken link. "Hotlinking Disabled" replacement pic is showing.
Actually, it works if you copy the URL and paste it into a new window. But that's a pain, so I re-hosted it for him: http://i15.tinypic.com/4pos4e1.jpg
 

mhacdebhandia said:
Personally, I don't understand people who play one single system, whether or not they change from one to another at any point. I question why anyone feels the need to declare that they intend to give up on a system for good; if I feel burned out with D&D, I might play GURPS or a World of Darkness game or Unknown Armies, or use an OGL system like True20 for my D&D-like games, and get back to D&D when I feel the urge to play it again . . .

. . . but to give up on any game so entirely and, frankly, dramatically? I don't see the point.

QFT. Couldn't have said it better myself.
 


Well, as much as I hate to admit it, the magic of Amazon dashed my plans to pick up a box of RMSS this pay period and, instead, sold me back into GURPS full-time (there's something ultra sexy about being able to pick up six hardcover RPG books, shipping included, for less than $150).
 

The big things that have pushed me away from 3.X is wanting to run a fantasy campaign that isn't D&D; as was said before, you have to let D&D be D&D.

The second would be the bookkeeping. I am totally inlove with the rules in True20 for Ordinaries (i.e. Mooks). I love big, big melees but they are SUCH a headache in D&D.

I want more gaming and less bookeeping.

Oddly enough, I find it easier to create a campaign with less to work with. D&D has so many books that, together, they create a whole. When you start to take away pieces here and there you quickly find you're playing Jenga with the system. I prefer just some basics and to build up my own creation.

Dunno if that makes a whole lot of sense, but that's how I see it.
 

Put me in the "love to play it, hate to run it" camp. I have great respect for my respective DMs, though.

That said, I am looking forward to Star Wars Saga edition and might try a fantasy fake medieval version of it to run or play. Or maybe just play Star Wars. Rumour has it that it is the beta test for 4e, after all.
 

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