Now is the season of our discontent?

mhensley said:
What pushed me away is the deck-building, combo-finding, power-gaming mentality that D&D 3.x encourages in players. It's no longer about playing a role - it's now all about showing off your l33t haxx0r skilz to pwn those n00b monsters. Bah, I'll be running C&C tonight.

That's another thing I don't like. In fact, as our DM has recently began to notice, veteran players seem to be able to handle encounters with an ECL significantly higher than they should be able to handle.
 

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Ashrem Bayle said:
That's another thing I don't like. In fact, as our DM has recently began to notice, veteran players seem to be able to handle encounters with an ECL significantly higher than they should be able to handle.

Name an RPG where good player skill (vs. PC skill) doesn't give an advantage.
 

Numion said:
Or what that leads into: the one-armed hunchback albino dwarf who also 'happens' to be a master of the broadsword, like someone put it.

A group of people finds the class system of D&D restrictive. A much smaller sub-group can actually make use of GURPS' 'realistic' character creation system without ending up with a group of quasimodos.
Wow, can't say I have ever seen that happen in all the years I have been playing GURPS. Now, I did see one guy who almost never made a character that didn't have Bloodlust, but he was a bit of a goofball. I've seen more character variety in GURPS then I have ever seen in D&D. That is, of course, just a personal observation.
 


sjmiller said:
Wow, can't say I have ever seen that happen in all the years I have been playing GURPS. Now, I did see one guy who almost never made a character that didn't have Bloodlust, but he was a bit of a goofball. I've seen more character variety in GURPS then I have ever seen in D&D. That is, of course, just a personal observation.

Same. My players are very picky about the Disadvantages they take.
 

sjmiller said:
I've seen more character variety in GURPS then I have ever seen in D&D. That is, of course, just a personal observation.

I didn't try to imply there's no variation in GURPS - just the opposite actually. Of course you've not seen that exact dwarf I described, because there's a zillion ways to pointwhoring an effective, but by real world standards completely bonkers character. Without strict DM input a group of powergamed GURPS characters is a freakshow.

That's what's always happened when I've played GURPS. Well, at least the PCs first meeting is always a ride :p
 

Ashrem Bayle said:
Same. My players are very picky about the Disadvantages they take.
Mine are quite picky about that because they know they will have to play the disadvantages and won't just get them for nothing. Letchery is not a way of getting free points.
 


Hussar said:
Mine... not so much

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Ashrem Bayle said:
That's another thing I don't like. In fact, as our DM has recently began to notice, veteran players seem to be able to handle encounters with an ECL significantly higher than they should be able to handle.

Yep, I saw this as well in the last game I ran a couple of weeks ago. The group routinely handled encounters 4-5 EL above them without much trouble. I can't keep up with the arm's race- I surrender. :\
 

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