NWN - Are people here still playing, what's your experiences with it?

How do you use Neverwinter Nights?

  • I have completed the single player campaign.

    Votes: 13 38.2%
  • I've completed the single player game more than once.

    Votes: 2 5.9%
  • I play regularly online

    Votes: 9 26.5%
  • I DM online regularly

    Votes: 2 5.9%
  • I have you designed a module with the toolset

    Votes: 10 29.4%
  • I use Neverwinter Connections to schedule games/

    Votes: 3 8.8%
  • I don't own Neverwinter Nights.

    Votes: 5 14.7%
  • Other (feel free to comment below).

    Votes: 9 26.5%

Bagpuss said:
Especially if you had a high charisma / persuade.

Unless of course your henchman/summoned monster/familiar/animal companion doesn't immediately stop fighting when the enemy went neutral.

I've made it through the Snowglobe quest, and am about to give up on the game. My interest in the creator race plot is negligble and the repetitive side quests have become tiresome.

Additionally, the stone of recall removes any and all threat to the combats in the game. Which is of course why experience is dished out in insignificant amounts.

The plot shipped with NWN needed a lot of work IMHO.
 

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I second Henry's comment about the user-made modules at Neverwinter Vault. Bioware even has a link to their module database and lists which are most popular. While I've been too busy to play much, the Penultima series gets a lot of raves, as does Spires of Ravenloft. I've also played a fun conversion of That Module That Must Not Be Named But Which Has The Initials TSC.

Even if you hated the official campaign, there should be enough quality material out there now to keep you busy in SP or MP for quite some time. I've barely played at all (mostly DMed since I got the game), and I've still got a respectable stable of five characters of levels 3-8. Once I get bored with the DM client I'll probably look to join a regular campaign or two as a player.
 

I never got past the beginning of Ch. 1 lol. I just played that far to get familiar with the controls, died a few times, and said forget it!

I mvoed onto the Multiplayer realm, and I've found that the game gets old very fast unless you're in a group, and a good group. The game seems to be faster-paced... A whole encounter would take about an hour in PnP, but is over in about a minute or two online...

I started designing a module, but I never finish what I start. I got frustrated that the smallest tile is 30 x 30 feet, so many of our 5-foot/10 ft wide dungeon maps are Huge hallways.

The monster selection is good to start, but overall, when I started looking at them, they hardly follow the monster manual at all. They usually have the right hit points, but damage, bonuses, saves, and especially skills and feats are totally different. I was hoping to add a few creatures they missed, but got frustrated because I couldn't make them exactly like the MM. (There are no tail attacks in NWN, for example...)

The HCR is fixing many of the problems that Bioware tossed out for the sake of fun.

One of the major issues is that you can create an item just like the DMG, but the game puts a Level Restriction of, say, Level 24, therefor no character/monster can use/wear it. In fact, this happened in the 4th chapter at the end of the Single Player Campaign; some characters were given an Amulet to beat the boss, but had a Level Requirement of 26.... it was useless!

So there are a bit of flexibility issues out there for builders. It's so easy to find the limitations rather than the benefits, just like E-Tools.
 

bitz said:
One of the major issues is that you can create an item just like the DMG, but the game puts a Level Restriction of, say, Level 24, therefor no character/monster can use/wear it. In fact, this happened in the 4th chapter at the end of the Single Player Campaign; some characters were given an Amulet to beat the boss, but had a Level Requirement of 26.... it was useless!

You can get around that by setting item restrictions off.


So there are a bit of flexibility issues out there for builders. It's so easy to find the limitations rather than the benefits, just like E-Tools.

Amen brother. Amen.
 

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