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D&D 5E O Plate Mail, Where art Thou?

Uchawi

First Post
Rare plate is the most punitive for a fighter, where other hybrid classes have spells or other defenses to compensate. I guess to equalize things then make all armor rare or harder to make, and make defensive spells harder to acquire; like mage armor.
 

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juggerulez

First Post
what does this have to do with the manufacturing of an item?

plate and other expensive items (list which includes boats too, fyi) are not cheap because of the effort a craftsman have to put in the deed. If you think plates should be treated as other items due to a misplaced sense of fairness, then just make them cheap as you see fit.

This reminds me of the field plate/full plate issues of AD&D all again :)
 

Hriston

Dungeon Master of Middle-earth (He/him)
From 1974 to 1985 there was no "full plate" armor in D&D. "Plate mail" only gave an AC of 3. According to the conversion document, this was equivalent of AC 16 in 5e, what you get from breastplate plus the allowable Dex bonus. Personally, since I like to emulate an old school style and feature a medieval level of technology in my campaigns, the comparative rarity of higher qualities of armor suits me just fine. In fact, I use half plate and plate to represent a higher level of technology than is available to the average person, and splint for an exotic technology that is just as rare.
 

dalisprime

Explorer
1.) Relative power. It has the highest nonmagical AC you can acquire without a shield (or feat). So while it is "nonmagical" and purchasable, its as powerful as say, +1 half-plate or +1 splint.

Seeing as the thread got necroed - there is one significant disadvantage to regular plate vs +1 splint: oozes and rust monsters. Consider how many AL modules had one form of an ooze or another and you'll see how a splint mail +1 is a better equipment option than plate. I've seen several cases of macho front liners run into corners with their skirts up soon as a black ooze made an appearance leaving the job of tanking/killing/kiting to more mobile and ranged classes.

Going further with AL examples - you could potentially get plate (or for that matter splint +1) as early as level 5 although armour distribution in AL is very questionable. You can't loot plate from an outlaw (that could potentially be taken alive) in a 1-4 module but you can loot it from a corpse in a 5-10 module. In the same vein - you can loot splint mail from an enemy that can be taken alive or dead in an earlier 1-4 module so the whole 'does it have to be fitted/undamaged debate is nonsensical in this context.
 
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GreenTengu

Adventurer
Rare plate is the most punitive for a fighter, where other hybrid classes have spells or other defenses to compensate. I guess to equalize things then make all armor rare or harder to make, and make defensive spells harder to acquire; like mage armor.

Technically it is only punitive if the player was dumb enough to fall for the PHB's out-right lie that a Strength-based fighter was something that was remotely meant to be played unless one was playing a human and took the Great Weapons-Master or the Polearm Master feat or a Half-Orc intending to take that feat.
In any other case, it isn't even remotely competitive with the Dex-based Fighter regardless if you go dual-weapon or weapon and shield, losing in both ranged and melee. The Dex-based Fighter can buy all the equipment needed to be superior from level 1 and really never needs to switch any of it out until they find magical versions.
 

Prism

Explorer
Technically it is only punitive if the player was dumb enough to fall for the PHB's out-right lie that a Strength-based fighter was something that was remotely meant to be played unless one was playing a human and took the Great Weapons-Master or the Polearm Master feat or a Half-Orc intending to take that feat.
In any other case, it isn't even remotely competitive with the Dex-based Fighter regardless if you go dual-weapon or weapon and shield, losing in both ranged and melee. The Dex-based Fighter can buy all the equipment needed to be superior from level 1 and really never needs to switch any of it out until they find magical versions.

Well since this discussion is about plate armour (and AC) and the Dex fighter typically has a lower AC and doesn't wear plate anyway I'm not sure what your point is. I wouldn't say that the strength based fighter isn't worth playing regardless of feats
 

Mirtek

Hero
Seeing as the thread got necroed - there is one significant disadvantage to regular plate vs +1 splint: oozes and rust monsters. Consider how many AL modules had one form of an ooze or another and you'll see how a splint mail +1 is a better equipment option than plate. I've seen several cases of macho front liners run into corners with their skirts up soon as a black ooze made an appearance leaving the job of tanking/killing/kiting to more mobile and ranged classes.
given the AL loot system they are actually better if doing just that rather than taking the +1 splint.

Despite the AL seemingly having received a bulk discount in black puddings and is putting them in 2/3 if the Tier 2 mods solely to troll heavy armor users.
Going further with AL examples - you could potentially get plate (or for that matter splint +1) as early as level 5 although armour distribution in AL is very questionable. You can't loot plate from an outlaw (that could potentially be taken alive) in a 1-4 module but you can loot it from a corpse in a 5-10 module. In the same vein - you can loot splint mail from an enemy that can be taken alive or dead in an earlier 1-4 module so the whole 'does it have to be fitted/undamaged debate is nonsensical in this context.
Also gold earned picks up drastically in Tier2 AL. So even if you lose your plate to every single pudding that shows up, it ceases to be an issue soon.
 

MostlyDm

Explorer
That's a bit like claiming that chain mail (part of the starting gear for fighters) is as powerful as Bracers of Defense. I'm not seeing it. And it's quite odd that you consider nonmagical plate armor to be rarer and more expensive than mithril/adamantine plate armor. I think you are inferring the wrong things from the 500 gp "construction price" for uncommon magic items. But, YMMV.
One thing to bear in mind about magic item rarity is that it doesn't tell the whole story.

Adamantine plate appears on higher level tables than adamantine splint or chain. Even though the stated rarity is just for the "adamantine" modifier, if you look at armor entries on the tables this is actually consistent across the board. Leather of resistance crops up on a lower level accessible table than studded leather of resistance.

I I don't know that I'd agree with calling plate a rare magic item... But it definitely is considered rarer by the tables in the DMG, even if this assumption is largely unstated by the designers.
 

juggerulez

First Post
From 1974 to 1985 there was no "full plate" armor in D&D. "Plate mail" only gave an AC of 3. According to the conversion document, this was equivalent of AC 16 in 5e, what you get from breastplate plus the allowable Dex bonus. Personally, since I like to emulate an old school style and feature a medieval level of technology in my campaigns, the comparative rarity of higher qualities of armor suits me just fine. In fact, I use half plate and plate to represent a higher level of technology than is available to the average person, and splint for an exotic technology that is just as rare.

Full Plate Armor (AC 1)
Description: Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly-fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.
Campaign Use: Suits of full plate armor are as rare as powerful magical items in most fantasy campaigns. Magical sets of full plate are artifacts to be treasured and hidden away, the objects of glorious quests.
In most campaigns, the number of sets of full plate armor can be counted as easily as the numbers of crown knights who owe their allegiance to the king. In many kingdoms, it is a crime to possess a set of full plate armor without royal permission, as a wise king keeps any armorer capable of such craftsmanship at his beck and call.
Full plate armor is one of the greatest gifts a great lord can bestow upon his followers. It is a prize as coveted for the status it confers as its monetary value. A suit of full plate armor will often be a gift presented to great knights upon great service to the realm, or as an incentive to attract a knight errant of unquestioned prowess to the king's private circle.
In addition, full plate armor is the most technologically advanced armor available in the later medieval and high chivalry settings. The special touches and custom enhancements added by the few living master armorers are what give full plate armor its increased armor class rating over the more traditional forms of field plate. At prices that start at 4,000 gold pieces for a simple, unadorned suit, full plate armor represents the crowning achievement of the armorer's ultimate goal--to forge for man a new skin of steel, as flexible as his own, but as invulnerable as anything in the land.

and

Field Plate Armor (AC 2)
Description: Field plate is actually a more commonly used form of full plate armor (described later). It consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. Like plate mail, a set of field plate usually includes gauntlets, boots, and a visored helmet (see Helms ). A thick layer of padding must be worn under the armor.
Campaign Use: This armor is rarely used, except by noble knights on a military campaign. In theory, the bulk of a set of field plate armor is so evenly distributed over the whole body that the encumbrance rating of field plate compares quite favorably with that of plate mail and banded mail. In practice, the increased protection is paid for with reduced mobility and increased fatigue.
Each suit of this extremely rare and expensive armor is custom-made and fitted for its prospective wearer. Only a master armorer can create field or full plate armor, and only a master armorer can re-size captured pieces of a suit for a new owner. The new owner must be of at least a similar size and build as the previous owner, or the effort required to modify the piece in question exceeds the expense and effort necessary in forging an entire new set.

Source: http://www.comingstorm.it/DA2/info/Books/AEG/AEG00000.HTM it's not "the" manual because I have no pdf version of ad&d tomes, but it reflects what's inside of it :)

This is what I meant about plate suits being costly and rare.
In 5th edition they drastically simplified suits of armour and shields, but somehow they wanted to keep plated suits being a "luxury" item rather than something common (in facts all the "plate" armours cost more than 100gp, mind you). Also this whole charade interferes with the fact that a +1 suit of armour is meant to cost 500gp, thus a full plate would cost 1/3 its nominal price while being even more protective...it makes literally no sense.
It seems to me that the issue is with the RAW rather than the role playing concept of a suit of armour that should be as rare as a powerful magic item :)

so, in order to craft adamantine/mithril/+1 suits of armour, you need to spend 250gp in raw materials and 250gp in "time investment", correct?
I'll probably do as follow, then:
of those 250gp, 100 will be treated as the cost of the base suit of armor. If your suit of armor costs less than 100, you'll get refunded (e.g. studded leather costs 45, thus you'll get a discount of 55gp), but if it costs more, you'll add the difference (e.g. a half plate costs 750gp, thus you'll get to add extra 650gp).
An adamantine full plate, then, will cost 1550gp + 250gp for an adjusted price of 1800gp while a +1 studded leather will cost 445gp.

Also I'd love to know how they ended up with the thresholds being 100 500 and 5k... now somehow it looks like that all the uncommon items must cost 500gp and not a penny less and all rare ones 5000...
 
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Momar

First Post
Well since this discussion is about plate armour (and AC) and the Dex fighter typically has a lower AC and doesn't wear plate anyway I'm not sure what your point is. I wouldn't say that the strength based fighter isn't worth playing regardless of feats

I don't want to speak too much for the poster you're quoting, but it seems somewhat related to me because without plate armor coming along the dex fighter isn't going to have lower AC. By level 6 (8 for a different class) a primary dex fighter is capable of getting a 17 AC before shield, which is where our splint wearing heavy armor user is also going to be. This comes with a higher score in a much more common saving throw, better initiative, better ranged weapons, more skills keyed off of the prime attack stat, no stealth disadvantage, and a better AC if caught out of armor somehow. Not to say that there aren't situations where the str character will come out ahead, but the overall package dex gets is far superior generally. The strength fighter needs the extra AC to balance against that package, probably not too long after the dex version is able to hit 20 dex.
 

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