[OA] 3 Kingdoms - Character Creation (closed)

Andrew D. Gable

First Post
I'm not near ready to start a game of this, I just wanted to put a call out and see how many would like to try something like this. Don't wanna put tons of work into it if there's little or no interest. ;) Would probably be hunting up about 4 players.
 
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I might be interested, depedning on how you house rule 3 Kingdoms. How much magic is there, what races, what the general theme of the game will be, etc. Will it be big battle type things, or dungeon crawls, or whatever?
 
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doghead said:
OA is Oriental Adventures I assume. I don't have it (hence my homebrew). What is the "Three Kingdoms" setting?

Right about what OA stands for, Three Kingdoms would be based on the Chinese classic Romance of the Three Kingdoms, the basis of the Dynasty Warriors and Romance of the Three Kingdoms games. The story's too long to adequately sum up here, but it's a very political/military themed work, with hints of magic. Refer to the next post for more on the campaign specifics...
 

WhatKu said:
I might be interested, depedning on how you house rule 3 Kingdoms. How much magic is there, what races, what the general theme of the game will be, etc. Will it be big battle type things, or dungeon crawls, or whatever?

I'm going to try to keep the game fairly close to the novel (example, historical events from the novel will happen and stuff), although I'll of course spice it up and DnD-ify it just a little bit. It won't be DnD-ified too much; I may add some nonhuman intelligent races and monsters, but they'll mostly be either on the edges of civilization (the most prevalent would be the xing-xing [vanara]) or, in the case of monsters, encountered rarely (mostly of the phoenix/dragon/ch'i-lin variety). Magic will be at the level it is in the book, or perhaps just slightly above. Zhuge Liang, for instance, is likely a magic-user of some type. I can see a vaguely WOT-esque system of magic, using the Taoist elements rather than the Five Powers. Magic-using classes would likely be the sage (Taoist/Buddhist) and the shaman.

About the theme of the game - I'm not sure. It just wouldn't be Three Kingdoms without some large-scale war, but at the same time, I don't want a simple wargame either. I'd like to play around a bit with things in the history and do a "what if?" spin on them, i.e. what if the Ten Eunuchs were allied with dark powers of some type? The game would likely take place ca. 217, at the height of the Three Kingdoms period.

I'll let you know more when I develop everything more. But it's good to know there's some interest. ;)
 


Sounds interesting, but I don't have any of the books mentioned. Would that be a problem? What level are you thinking about?
 


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