doghead
thotd
Bao
OK Here is the Alpha version. I think Bao means Rain or Storm.
START
Bao, female Vanara Rog5 (scout): Medium-size Humaniod (Xing-Xing), HD 5d6+5, HP 23, Init +3, Spd 30 ft (20/30 (-5, once per round) ft climbing), AC 15 (Leather), Melee +2 Ranged +6; SA Sneak Attack, SQ Lowlight Vision, Rogue Traits; AL NG; SV Fort +1, Ref +4, Will +2; Str 8, Dex 16, Con 12, Int 14, Wis 14, Cha 14.
Skills and Feats (Skill Points: 80)
Class Skills: Balance 8/+13, Bluff 5/+7, Climb 12/+15, Diplomacy 2/+4, Disable Device 2/+4, Disguise 0/+4, Gather Information 2/+4, Hide 7/+10, Intimidate 4/+8, Jump 8/+7, Listen 5/+7, Move Silently 7/+10, Open Lock 2/+5, Pick Pocket 2/+7, Search 4/+6, Sense Motive 2/+4, Spot 5/+7, Swim 3/+2, Tumble 5/+8, Use Magic Device 2/+4, Use Rope 3/+6.
Cross Class Skills: Heal 2/+4, Wilderness Lore 3/+5.
Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
Feats: Dodge, Weapon Finess (Short Sword), Mobility.
Languages: Xing-Xing, Chinese, Giant, Plus One.
Equipment: Short Sword, Daggar x4, Sap, Composit Shortbow, 20 Arrows, Leather Armour, Backpack [Thieves tools, Healing kit, Trail Rations]
Background: Always the restless one, Bao often spent more time in the forests than the village. As she grew into her adulthood, Bao fell in with the scouts that wonder the borders of the forests, keeping watch for trouble. Over the years she has developed some ability to move unseen and unheard while missing little. On occasion, she and the other scouts have run accross traps obviously set for humaniods. Sometimes they are designed to be lethal, sometimes not. Rumour has it that some of the human nobles want to have a Vanara as a pet. Boa thinks that it sounds about right for humans, but she has never met any Vanara that can say for sure. Most often, trouble came in the form of humans. As a result, she has developed a understanding of humans, something which has allowed her to avoid violent confrontations through a mixture of Diplomacy and Intimidation. If forced to fight, she relies on her mobility to stay out of trouble, and feints to open up her opponent's defences (Bluff).
Boa has spent some time travelling through the lands of the humans near her home. This was done mostly in order to Gather Information as to who was who, what was happening and what might have been going to, but also partly out of curiousity. Once or twice she has broken into homes to persue a particular rumour. It is not something that she likes doing, if for no other reason than that human dwellings smell strange.
Skill Breakdown:
Skills and Feats (Skill Points: 80)
>>Class Skills:
Balance +13 (Rank 4, +4 Racial, +3 Dex, +2 TumbleSyn),
Bluff +7 (Rank 5, +2 Cha),
Climb +15 (Rank 4, +8 Racial, +3 Dex*),
Diplomacy +4 (Rank 2, +2 Cha),
Disable Device +4 (Rank 2, +2 Int),
Disguise +4 (+ 2 Cha, +2 BluffSyn),
Gather Info +2 (Rank 2, +2 Cha),
Hide +10 (Rank 5, +2 Racial, +3 Dex),
Intimidate +8 (Rank 4, +2 Cha, +2 BluffSyn),
Jump +7 (Rank 4, + 4 Racial, -1 Str),
Listen +7 (Rank 5, +2 Wis),
Move Silently +10 (Rank 5, +2 Racial, +3 Dex),
Open Lock +5 (Rank 2, +3 Dex),
Pick Pocket +7 (Rank 2, +3 Dex, +2 BluffSyn),
Search +6 (Rank 4, +2 Int),
Sense Motive +4 (Rank 2, +2 Wis),
Spot +7 (Rank 5, +2 Wis),
Swim +2 (Rank 3, -1 Str),
Tumble +8 (Rank 5, +3 Dex),
Use Magic Device +4 (Rank 2, +2 Cha),
Use Rope +6 (Rank 3, +3 Dex).
>>Cross Class Skills:
Heal +4 (Rank 2, +2 Wis),
Wilderness Lore +5 (Rank 3, +2 Wis).
>>Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
>>Feats: Dodge, Weapon Finess (Short Sword), Mobility, Spring Attack.
Movement Breakdown:
Light (-26lb.): 30 ft.
Medium (27-53lb.): 20 ft +3 MaxDex, -3 Check, x4 Run.
Heavy (54-80lb.): 20 ft +1 MaxDex, -6 Check, x3 Run.
Equipment Breakdown
Short Sword (Enchanted): (Base 310gp) 1d6, 19/20x2, 3lb.
Daggar x2: 4gp, 1d4, 19/20x2, 10ft, 2lb.
Shortbow, composite: 75gp, 1d6, x3, 70ft, 2lb.
Arrows (12): 1gp, 2lb.
Leather Armour: 10gp, +2AC, +6 MaxDex, 15lbs.
SubTotal: 400gp, 25lb.
Backpack: 2gp, 2lb.
*Rope, silk: 10gp, 5lb.
*Trail Rations x2: 2gp, 2lb.
*Thieves Tools (masterwork): 100gp, 2lb.
*Healers Kit: 50gp, 1lb.
*Spyglass: 1000gp, 1lb.
*Thunderstone x3: 90gp, 3lb.
Total: 1654gp, 41lb.
END
Suggestions are welcome from anyone. I was thinking of +1 or +2 Shortsword. Something to give her a little more Str would be nice, the Carry limits are really tight, and penalties harsh. So would be a weather resistant cloak. I have no idea as to the prices of these things.
OK Here is the Alpha version. I think Bao means Rain or Storm.
START
Bao, female Vanara Rog5 (scout): Medium-size Humaniod (Xing-Xing), HD 5d6+5, HP 23, Init +3, Spd 30 ft (20/30 (-5, once per round) ft climbing), AC 15 (Leather), Melee +2 Ranged +6; SA Sneak Attack, SQ Lowlight Vision, Rogue Traits; AL NG; SV Fort +1, Ref +4, Will +2; Str 8, Dex 16, Con 12, Int 14, Wis 14, Cha 14.
Skills and Feats (Skill Points: 80)
Class Skills: Balance 8/+13, Bluff 5/+7, Climb 12/+15, Diplomacy 2/+4, Disable Device 2/+4, Disguise 0/+4, Gather Information 2/+4, Hide 7/+10, Intimidate 4/+8, Jump 8/+7, Listen 5/+7, Move Silently 7/+10, Open Lock 2/+5, Pick Pocket 2/+7, Search 4/+6, Sense Motive 2/+4, Spot 5/+7, Swim 3/+2, Tumble 5/+8, Use Magic Device 2/+4, Use Rope 3/+6.
Cross Class Skills: Heal 2/+4, Wilderness Lore 3/+5.
Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
Feats: Dodge, Weapon Finess (Short Sword), Mobility.
Languages: Xing-Xing, Chinese, Giant, Plus One.
Equipment: Short Sword, Daggar x4, Sap, Composit Shortbow, 20 Arrows, Leather Armour, Backpack [Thieves tools, Healing kit, Trail Rations]
Background: Always the restless one, Bao often spent more time in the forests than the village. As she grew into her adulthood, Bao fell in with the scouts that wonder the borders of the forests, keeping watch for trouble. Over the years she has developed some ability to move unseen and unheard while missing little. On occasion, she and the other scouts have run accross traps obviously set for humaniods. Sometimes they are designed to be lethal, sometimes not. Rumour has it that some of the human nobles want to have a Vanara as a pet. Boa thinks that it sounds about right for humans, but she has never met any Vanara that can say for sure. Most often, trouble came in the form of humans. As a result, she has developed a understanding of humans, something which has allowed her to avoid violent confrontations through a mixture of Diplomacy and Intimidation. If forced to fight, she relies on her mobility to stay out of trouble, and feints to open up her opponent's defences (Bluff).
Boa has spent some time travelling through the lands of the humans near her home. This was done mostly in order to Gather Information as to who was who, what was happening and what might have been going to, but also partly out of curiousity. Once or twice she has broken into homes to persue a particular rumour. It is not something that she likes doing, if for no other reason than that human dwellings smell strange.
Skill Breakdown:
Skills and Feats (Skill Points: 80)
>>Class Skills:
Balance +13 (Rank 4, +4 Racial, +3 Dex, +2 TumbleSyn),
Bluff +7 (Rank 5, +2 Cha),
Climb +15 (Rank 4, +8 Racial, +3 Dex*),
Diplomacy +4 (Rank 2, +2 Cha),
Disable Device +4 (Rank 2, +2 Int),
Disguise +4 (+ 2 Cha, +2 BluffSyn),
Gather Info +2 (Rank 2, +2 Cha),
Hide +10 (Rank 5, +2 Racial, +3 Dex),
Intimidate +8 (Rank 4, +2 Cha, +2 BluffSyn),
Jump +7 (Rank 4, + 4 Racial, -1 Str),
Listen +7 (Rank 5, +2 Wis),
Move Silently +10 (Rank 5, +2 Racial, +3 Dex),
Open Lock +5 (Rank 2, +3 Dex),
Pick Pocket +7 (Rank 2, +3 Dex, +2 BluffSyn),
Search +6 (Rank 4, +2 Int),
Sense Motive +4 (Rank 2, +2 Wis),
Spot +7 (Rank 5, +2 Wis),
Swim +2 (Rank 3, -1 Str),
Tumble +8 (Rank 5, +3 Dex),
Use Magic Device +4 (Rank 2, +2 Cha),
Use Rope +6 (Rank 3, +3 Dex).
>>Cross Class Skills:
Heal +4 (Rank 2, +2 Wis),
Wilderness Lore +5 (Rank 3, +2 Wis).
>>Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
>>Feats: Dodge, Weapon Finess (Short Sword), Mobility, Spring Attack.
Movement Breakdown:
Light (-26lb.): 30 ft.
Medium (27-53lb.): 20 ft +3 MaxDex, -3 Check, x4 Run.
Heavy (54-80lb.): 20 ft +1 MaxDex, -6 Check, x3 Run.
Equipment Breakdown
Short Sword (Enchanted): (Base 310gp) 1d6, 19/20x2, 3lb.
Daggar x2: 4gp, 1d4, 19/20x2, 10ft, 2lb.
Shortbow, composite: 75gp, 1d6, x3, 70ft, 2lb.
Arrows (12): 1gp, 2lb.
Leather Armour: 10gp, +2AC, +6 MaxDex, 15lbs.
SubTotal: 400gp, 25lb.
Backpack: 2gp, 2lb.
*Rope, silk: 10gp, 5lb.
*Trail Rations x2: 2gp, 2lb.
*Thieves Tools (masterwork): 100gp, 2lb.
*Healers Kit: 50gp, 1lb.
*Spyglass: 1000gp, 1lb.
*Thunderstone x3: 90gp, 3lb.
Total: 1654gp, 41lb.
END
Suggestions are welcome from anyone. I was thinking of +1 or +2 Shortsword. Something to give her a little more Str would be nice, the Carry limits are really tight, and penalties harsh. So would be a weather resistant cloak. I have no idea as to the prices of these things.
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