[OA] 3 Kingdoms - Character Creation (closed)

Bao

OK Here is the Alpha version. I think Bao means Rain or Storm.

START

Bao, female Vanara Rog5 (scout): Medium-size Humaniod (Xing-Xing), HD 5d6+5, HP 23, Init +3, Spd 30 ft (20/30 (-5, once per round) ft climbing), AC 15 (Leather), Melee +2 Ranged +6; SA Sneak Attack, SQ Lowlight Vision, Rogue Traits; AL NG; SV Fort +1, Ref +4, Will +2; Str 8, Dex 16, Con 12, Int 14, Wis 14, Cha 14.

Skills and Feats (Skill Points: 80)
Class Skills: Balance 8/+13, Bluff 5/+7, Climb 12/+15, Diplomacy 2/+4, Disable Device 2/+4, Disguise 0/+4, Gather Information 2/+4, Hide 7/+10, Intimidate 4/+8, Jump 8/+7, Listen 5/+7, Move Silently 7/+10, Open Lock 2/+5, Pick Pocket 2/+7, Search 4/+6, Sense Motive 2/+4, Spot 5/+7, Swim 3/+2, Tumble 5/+8, Use Magic Device 2/+4, Use Rope 3/+6.
Cross Class Skills: Heal 2/+4, Wilderness Lore 3/+5.
Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
Feats: Dodge, Weapon Finess (Short Sword), Mobility.

Languages: Xing-Xing, Chinese, Giant, Plus One.

Equipment: Short Sword, Daggar x4, Sap, Composit Shortbow, 20 Arrows, Leather Armour, Backpack [Thieves tools, Healing kit, Trail Rations]

Background: Always the restless one, Bao often spent more time in the forests than the village. As she grew into her adulthood, Bao fell in with the scouts that wonder the borders of the forests, keeping watch for trouble. Over the years she has developed some ability to move unseen and unheard while missing little. On occasion, she and the other scouts have run accross traps obviously set for humaniods. Sometimes they are designed to be lethal, sometimes not. Rumour has it that some of the human nobles want to have a Vanara as a pet. Boa thinks that it sounds about right for humans, but she has never met any Vanara that can say for sure. Most often, trouble came in the form of humans. As a result, she has developed a understanding of humans, something which has allowed her to avoid violent confrontations through a mixture of Diplomacy and Intimidation. If forced to fight, she relies on her mobility to stay out of trouble, and feints to open up her opponent's defences (Bluff).

Boa has spent some time travelling through the lands of the humans near her home. This was done mostly in order to Gather Information as to who was who, what was happening and what might have been going to, but also partly out of curiousity. Once or twice she has broken into homes to persue a particular rumour. It is not something that she likes doing, if for no other reason than that human dwellings smell strange.

Skill Breakdown:
Skills and Feats (Skill Points: 80)
>>Class Skills:
Balance +13 (Rank 4, +4 Racial, +3 Dex, +2 TumbleSyn),
Bluff +7 (Rank 5, +2 Cha),
Climb +15 (Rank 4, +8 Racial, +3 Dex*),
Diplomacy +4 (Rank 2, +2 Cha),
Disable Device +4 (Rank 2, +2 Int),
Disguise +4 (+ 2 Cha, +2 BluffSyn),
Gather Info +2 (Rank 2, +2 Cha),
Hide +10 (Rank 5, +2 Racial, +3 Dex),
Intimidate +8 (Rank 4, +2 Cha, +2 BluffSyn),
Jump +7 (Rank 4, + 4 Racial, -1 Str),
Listen +7 (Rank 5, +2 Wis),
Move Silently +10 (Rank 5, +2 Racial, +3 Dex),
Open Lock +5 (Rank 2, +3 Dex),
Pick Pocket +7 (Rank 2, +3 Dex, +2 BluffSyn),
Search +6 (Rank 4, +2 Int),
Sense Motive +4 (Rank 2, +2 Wis),
Spot +7 (Rank 5, +2 Wis),
Swim +2 (Rank 3, -1 Str),
Tumble +8 (Rank 5, +3 Dex),
Use Magic Device +4 (Rank 2, +2 Cha),
Use Rope +6 (Rank 3, +3 Dex).
>>Cross Class Skills:
Heal +4 (Rank 2, +2 Wis),
Wilderness Lore +5 (Rank 3, +2 Wis).
>>Class Feats: Sneak Attack (+3d6), Evasion, Uncanny Dodge.
>>Feats: Dodge, Weapon Finess (Short Sword), Mobility, Spring Attack.


Movement Breakdown:
Light (-26lb.): 30 ft.
Medium (27-53lb.): 20 ft +3 MaxDex, -3 Check, x4 Run.
Heavy (54-80lb.): 20 ft +1 MaxDex, -6 Check, x3 Run.

Equipment Breakdown
Short Sword (Enchanted): (Base 310gp) 1d6, 19/20x2, 3lb.
Daggar x2: 4gp, 1d4, 19/20x2, 10ft, 2lb.
Shortbow, composite: 75gp, 1d6, x3, 70ft, 2lb.
Arrows (12): 1gp, 2lb.
Leather Armour: 10gp, +2AC, +6 MaxDex, 15lbs.

SubTotal: 400gp, 25lb.

Backpack: 2gp, 2lb.
*Rope, silk: 10gp, 5lb.
*Trail Rations x2: 2gp, 2lb.
*Thieves Tools (masterwork): 100gp, 2lb.
*Healers Kit: 50gp, 1lb.
*Spyglass: 1000gp, 1lb.
*Thunderstone x3: 90gp, 3lb.

Total: 1654gp, 41lb.

END

Suggestions are welcome from anyone. I was thinking of +1 or +2 Shortsword. Something to give her a little more Str would be nice, the Carry limits are really tight, and penalties harsh. So would be a weather resistant cloak. I have no idea as to the prices of these things.
 
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Jarval said:
Here's my character. Or rather, my character's stats. I'm still working on his background, but I should have it finished and posted in the next day or two.

Sima Hu

Aah, a Sima. Very interesting. ;) The majority of Simas were either aligned with the Wei kingdom, or were free officers of no alignment. And no, anyone who's read R3K, no spoiling it by telling the secret ending of the Simas, lol.

I think I'll make another post, with a few clans that have general allegiances (other than this Sima guy, this hasn't come into play on anyone else). The post might have some ideas for your backstory, Jarval.
 

Here's some more details I've decided on. The game will take place in the city of Hanzhong, in 219 AD. The city was ruled by the Wei Kingdom for a long time, but was lately taken over by the Shu Kingdom after the city's prefect, Xiahou Yuan, was killed at Mount Dingjun.

Here's a little explanation of the Three Kingdoms and what they see as their rights to rule.

Shu Kingdom: Ruled by Liu Bei and his sworn brothers, Guan Yu and Zhang Fei, and served by the master tactician Zhuge Liang. The ruler is a distant kinsman of the ruling family of the Han Dynasty, and sees himself as the rightful heir to the throne.

Wei Kingdom: Ruled by Cao Cao. Cao is a force behind the throne, at first manipulating Emperor Xian, and later becoming quite clearly the true power in the realm. Sees himself as preserving the sanctity of the Han against the other two "traitors".

Wu Kingdom: Ruled by Sun Quan. Quan's claim to the throne is tenuous, largely hinging on the possession of the Imperial Seal, found by his father, Sun Jian, at a battle against Dong Zhuo (a deceased usurper of the throne). Largely a foil between Shu and Wei.

Cao - as the rulers of Wei, members of the Cao family are almost always allied with that force.
Meng - members of this family are mostly allied with the Nanman tribe, not with any of the kingdoms.
Sima - a family of scholars and tacticians, the Simas are mostly allied with Wei (if relatives of Sima Yi) or free officers of no political allegiance.
Sun - descendants of Sun Tzu. As the rulers of Wu, members of the Sun family are almost all allied with Wu, with few exceptions (such as the Shu officer Sun Qian).
Xiahou - kinsmen to Cao Cao, the Xiahous are largely allied with Wei.
Yuan - the Yuan family are mostly descendants of the warlord Yuan Shao, killed by Cao Cao, and are almost never allied with Wei.
Zhuge - allied with either the Shu or Wu Kingdom.

Other than these few, families aren't aligned with any particular kingdom usually.
 

I've added an equipment and movement breakdown (ouch).

What are the Height Weight details for the Vanara? Are there a fur colour restrictions?

Jarval: Your character is scary.
 
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Size for a female: 4'2" (+1d8) height, 85 lbs. (x1d6) weight. Age for a rogue would be 30 (+2d6) years. They live to be over 150.

Corded Armor: +2 AC, +5 Dex Bonus, -1 Check, weight 15 lbs., 15gp.
Paper Armor: +1 AC, +7 Dex Bonus, no check, weight 7 lbs., 8 gp.

No coloration limitation, but I've heard theories that the xing-xing were kin to the orangutan and it's usually used as a synonym for the Chinese wildman, so most are probably of a red/brown hue. I found a source saying that the xing-xing had white faces, but that could also mean (and probably does, seeing drawings) that they have a bare face like most apes and monkeys.

You and Jarval can put your characters up in the Rogue's Gallery when the backgrounds, etc. are completed to your satisfaction.
 

Thanks for the background information, Andrew. It'll be a day or two before I get my character's background into a postable state (rather too much going on just at the moment, including an assignment due on Thursday), so I hope that won't cause any delay.

doghead said:
Jarval: Your character is scary.
Why thank you.
FIREdevil.gif
 

I really dont care wich clan we choose, I just picked Shu because I flipped a coin. Just no Wu. Also, for you barbarians/warlords, Leadership would probaly be the best setting choice, since its a big army based type setting.
 

I'm still thinking on my character concept, mostly the critical question of religion.

Personally I'm most attracted to Buddhism, since I know the most about it I would have to do the least research... but I don't like the Buddhist domains much. :) Right now I'm leaning towards a Taoist with Travel and Celestial domains.

As far as the faction goes, I'm ok with either. Shu is kind of the traditional "good guys" of the three kingdom's novel, no?

Hanzhong... You have the Chinese characters for that by any chance?
 

Cordo said:
Personally I'm most attracted to Buddhism, since I know the most about it I would have to do the least research... but I don't like the Buddhist domains much. :) Right now I'm leaning towards a Taoist with Travel and Celestial domains.

As far as the faction goes, I'm ok with either. Shu is kind of the traditional "good guys" of the three kingdom's novel, no?

Hanzhong... You have the Chinese characters for that by any chance?

Historically, I've caught an error that I and a few other sources have made. Buddhism caught on in China during the Wei Dynasty, and after some web searches I found that the Wei Dynasty was not the Wei Kingdom, as I thought. But we'll just take a bit of poetic license. ;)

Yeah, Shu is the main focus and protagonists of the novel. It focuses mainly on the Shu-Wei conflict, with Wu as kind of a bystander and foil. Even though historically, I understand the real conflct was Wei-Wu, and Shu were the bystanders.

And nope, don't have the Chinese characters.
 

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