Odd levels for fighters

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EDIT: If you have anymore commentary on the board moderation and guidelines feel free to email. I will be emailing you, so you'll be certain to have the address. Thanks.[/MOD]
 
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Hey, at least from my point of view, it's not that some players don't really want a fighter, but other class, or combination of those.

The fighter is fine enough as it is IF it had more [useful, interesting, progressive] feats for higher levels. And thus, instead creating more feats, we launched ourselves into improving the class, approaching from *a different angle* wich is still valid.

So, those who declare fighters need no "structural change", could either start presenting/creating/developing fighter feats, of go on discussing what's lacking in the fighter.

Mabe expanding feat trees, mabe creating new feat trees, whatever
 

[MOD]
EDIT: If you have anymore commentary on the board moderation and guidelines feel free to email. I will be emailing you, so you'll be certain to have the address. Thanks.[/MOD]

Thank you. His comments were not very nice, but I can see his point of view as a valid opinion. He is entitled to such. His opinion does cause me to consider more carefully the options presented here.

Maybe feats at all levels is a bit overboard, but the track/feat tree idea has merits for designing specific types of fighters. Ideas?
 

A high-level npc fighter traveled with the party for a long time in my campaign. He was very effective, and (although he had a tendency to run off half-cocked and get into lots of trouble) he was devastating in combat.

One of the key things to making him a cool npc to run was the use of custom feats. I have a very large selection of custom feats in my game, and he had several of them. I think a bevy of high-level feats is important to making a high-level (nigh-epic) fighter fun. The problem with the feats in the PH is that they are mostly designed for low to mid level characters. More things like the tactical feats, more feat trees, more style feats- all those are good things.

One example from my campaign of a new feat tree is the Improved Charge tree.

--Improved Charge: get extra +1 to hit when charging.
----Masterful Charge: charge thrice your speed, increase threat range by one while charging.
------Supreme Charge: take an attack of opportunity against one enemy along the line of your charge.
--------Piercing Charge: if you kill your target on a charge attack, keep going and charge a foe behind him.
----------Break the Line: when you charge you force enemies adjacent to your target to back up.

As to 'feat tracks' to build certain types of fighters, I'll get back to you. :)
 

Thanks, el-remmen, for stepping in.

So, hopefully the baiting and trolling portion of our broadcasting day has concluded, and I can share one of the ideas I'd been kicking around.

Personally, I'm not worried about fighters being "weak" or "ineffective", just a little sparse compared to the barbarian or ranger. At odd levels, I wanted to give fighters an opportunity to gain some skill flexibility, allowing them one of the following options:

Battlefield Prowess--Gain 2 ranks in any one Dexterity or Charisma-based skill. You gain a +1 bonus on Reflex for every two times you select Battlefield Prowess.

Martial Discipline--Gain 2 ranks in any one Wisdom or Intelligence-based skill. You gain a +1 bonus on Reflex for every two times you select Martial Discipline.

The language may be a little awkward, but you get the point.
 

Battlefield Prowess--Gain 2 ranks in any one Dexterity or Charisma-based skill. You gain a +1 bonus on Reflex for every two times you select Battlefield Prowess.

Martial Discipline--Gain 2 ranks in any one Wisdom or Intelligence-based skill. You gain a +1 bonus on Reflex for every two times you select Martial Discipline.

If you want your fighter to be have a high reflex and be skillful, just be a rogue, that's why they're there. For that niche.

Or you can easily open up Unearthed Arcana and go to page 58.

Rogue variant, lose your sneak attack, but you gain the fighter bonus feats. So you can easily have the skills points and higher reflex save.

Not good enough for ya?

Well, ya can't have it all.

Why do ya think there isn't a class with it all.

Need to have a weakness somewhere.

As far as those abilities, as extra bonus fighter feats for him to choose, yeah. As extra in between those feats, they need nothing else.
 



the Jester said:
Has anyone who is proposing giving the fighter extras actually played a fighter up to high levels without prestige classes or multiclassing?

In my opinion, a high-level fighter is fine, given the presence of sufficient high-level feats.

That is precisely the point...the dearth of high-level feats. Fighters are fine power wise with appropriate magic gear, but they are dull when it comes to lvling (simply using core rules).
 

The Prophecy said:
Not good enough for ya? Well, ya can't have it all. Why do ya think there isn't a class with it all. Need to have a weakness somewhere.

blah blah blah...you think fighters are fine and don't need anything at odd levels. Your position is clear. Sounds like all you're here to do now is derail the thread by tearing down other folks' contributions, so kindly move along.

The Prophecy said:
nothing....

I think you're done.
 
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