Odd Peeves [2002 Thread]

I'm down with the "Don't make a worthless PC in LG." crowd; con games are, by their nature, very focused on old-school gameplay so it behooves you to make a PC that fits well into this mode of play. No half-orc bards, cowardly fighters or any other such crap thank you. Save that poncy :):):):) for your home games.
 

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I think many of the concepts tossed around here could work as a premise for a character. The real question is whether or not the player ever gets beyond the irony of the unusual design. It's one thing, for example, to design a half orc bard. But beyond the shock of the incomensuables, comes the challenge of making the concept work. The player has to understand that for the character that combination must have somehow worked in his life. He must have chosen his career and the reason for that choice must have been more substantial than the generation of a single rimshot. There has to be a plausible rationale for it. If he is continually playing up the irony and never gets past the this-shouldn't-have-happened mode, then it's lousy role-playing after all. Likewise it's bad role playing if the irony of the concept is continually the main point of the play. Somewhere along the line, the character will need to express an interest in other things and develop a personality with a litte subtlety to it. He will have to express a taste in clothes, liquor, choose a style of music or poetry, develop a relationship with each of the other characters in the party, etc. And all of this will need to draw from a rich personality design, not simply the gag value of the initial concept. The question is simply whether or not the player has the maturity to make it work.

My own pet pieve is players who role play their characters doing really stupid things on the bases of some personality premise. I'm talking about severely decreasing survivability on the basis of a premise about the character's personality. This is often played up as role playing, and I've met some players who seem to pride themselves on their willingness to do things contrary to the interest of the character because it fits with their character design. This works to a point, but often I think players forget one thing, if it's amusement to them it's often life and death for their character. And life and death situations have a way of paring down personality to suvival instinct. So, no, I don't think the Rogue will be spending several rounds stealing stuff while the party is on the verge of losing a battle (unless he could run perhaps), and the wizard with the fetish for colour spray isn't really going to be casting that when he should be letting lose with a fireball, and the fighter isn't really going to be doing a victory dance ove rthe first giant while the second smashes the cleric he'll be needing after tha battle is over. To me good role playing would be imagining what these characters would do to survive and accomplish their goals given their actual personality, not contriving actions which virtually ensure death and pretending that is the test of good role-playing.

I do think that sometimes players expect mercy. It's as though a winning personality means that I as the DM am supposed to hold up the laws of (meta-)physics for the amusing character.


Edit: Oh geez! Sorry about the Thread Necromancy. Forgot how I found this one and how far back the discussion seems to have ended.
 
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buzzard said:
A 30' insectoid is not going to aerate soil. He's going to eat everything in sight leaving a barren wasteland. The thing is as big as an elephant, it ought to eat like one.

FANTASY ... WORLD !

Why is no one getting this!? How long until I see an "Undead violate the Conservation of Energy!" post?

Fantasy soil is made up of Earth. There aren't four elements in the real world, so you don't know anything about Elemental Earth. It turns out that when an Ankheg eats something - whether it be a farmer, or a tree, or whatever, it expels pure, nutrient-rich soil (Elemental Earth) as waste. In fact, the secretions from an ankheg's shell are such that even touching soil increases it's fertility. Don't believe me? Just ask a fantasy scientist.

Now is it really that hard to come up with fantasy explanations for fantasy things? I guess I blame a whole generation of "Ecology of..." articles in Dragon for causing people to lose sight of the myriad of possibilities in a fantasy world that you don't have in the real world. I'm not against explanations for stuff - I just don't know why explanations have to have a real world equivalent.

Now I'll grant you that "Ankheg threatening a farmer" is an old, tired, plot-line. I'll also grant that it's a bit annoying to have some monster trying to eat you and then having the local druid lecture you about not killing it because of it's importance to nature. But that's a different rant.
 



Ankhegs

Aren't they Large, not Huge like Bulettes? If it is burrowing, that doesn't necessarily mean a burrow high enough to walk though, more using its legs to drive itself through the soil, leaving a burrow a little deeper than its body.

What it eats isn't clear, but if it swallows large amounts of soil, digests it, and leaves a trail of manure behind it, that partially fills said tunnel. If its a predator, that might mean it eats pests more than sheep or farmers.

The aereation bit is dubious, but a network of tunnels might provide an equivalent to sewers: drainage in flood/heavy areas?
 

buzzard said:
He may well decide that the half orc bard is an entertaining person to sit in a bar and swap stories with, but when it comes to his butt on the line, he will find another person to travel with.

Mind you, in LG games I will not have that choice, and will likely someday have a half orc bard inflicted on me, but I certainly won't decide that they are optimal companions.

What is the big deal? 16 Cha instead of 18 Cha and suddenly the half-orc bard is going to get your character killed? Does your character know that there is a 4 character maximum? Can't you just not think about it? From your character's perspective, having the half-orc in the party is better than NOT have the half-orc in your party. The rest of it is just power gaming and meta-gaming.

Actually - I think ANY character of your alignment (including half-orc bards) is less likely to get your character killed than an optimized character not of your alignment.

That's not to say that a gimmic character isn't annoying, I just don't see the problem being a half-orc bard specifically.
 



I think playing a character with some disabilities can be a lot of fun, but I also do agree people can take it overboard. Unless your playing a completely social game, I don't want to play with a guy whose just a lump character in combat.

Take for example this difference:

1) I'm playing a blind guy. I miss all the time, slow down the party with my crap speed, can't keep a watch, etc.

2) I'm playing a blind guy. But I took blindfight and blindsense 5' (3.0 feat, don't know if its still around). I also worked with the DM to have permanent see invisibility (took a portion of the charcter's starting wealth to "buy" the ability). So I'm good in combat if I can get close, and my party is always aware of invisible creatures. The dm also lets me give everyone a +2 to fear saves around me (if you see a blind guy fighting, how scary could it be?)

Basically its a matter of if you want to play a "weak" character that's fine, but you should try hard to make the character effective to the group, just in a completely different way then they are used to.
 

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