Oddities in the rules - Again

I don't think I've used command words, instead allowing the power to activate on an attack action.

I will say, stacking multi shot feats with a missile weapon that has an elemental quality can get confusing as to which d6s are arrow shots and which are bonus damage. And when the user's a high-level rogue and the target's flanked ... ugh.
 

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I don't think I've used command words, instead allowing the power to activate on an attack action.

I will say, stacking multi shot feats with a missile weapon that has an elemental quality can get confusing as to which d6s are arrow shots and which are bonus damage. And when the user's a high-level rogue and the target's flanked ... ugh.

We've found a simple answer to that problem: Different colored dice.

My Scout has a Shock bow. I roll D8 for the longbow, 2 black D6 for the Skirmish and a blue D6 for the Shock. Easy to pick out which to ignore if the target is immune to Crit/Skirmish damage, or has an Electrical resistance.

If it was a short bow (d6s of damage) I'd use a different color for that as well, so I'd know what to multiply in case of a critical hit.

Up until now we've always played the elemental damage as a "Use Activated" power, but that's because I never realized it was something I'm supposed to turn on. Being a "rules guy", even when it isn't in my favor, I'll be playing with the activation from now on.

Besides, it's kind of nice cinema to have the bow suddenly crackle with blue energy, and to have the arrows trail little lightning behind them. :)
 

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