• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Of Jungle Deeps and Ocean Depths

*The party can track Killhaven fairly easily, as his large feet and angry frame of mind left a large trail. Jalaro will stay back as camp, as the smell of the tyrannosaurus makes the anklies very nervous.*

*The lair is easy to spot, the stench of rotting carrion annoucing it well before it comes into view. A deep depression is littered with bones and the remains of nearly-stripped carcasses. You see no mate, but inside the next is a single, peeping tyrannasaurus pup, no taller than three feet and cheeping piteously.*
 

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"I think it's hungry. It was probably waiting for its parent to bring back some fresh jungle dwarf for it to eat. So... what do you propose we do with it? Can these beasts be trained? Perhaps the jungle dwarves can train it, or at least befriend it? Even if it can't be trained, if they feed and raise it, maybe when it grows up it will be an ally of sorts to them, or at least won't want to kill them for dinner."

If that seems like a reasonable thought to the others, Invelion will suggest it to Spear Strikes Deep when they get back.

In the meantime, he will give the little thunder little a wide berth, and search through the lair for any equipment that might have been dropped here, casting Detect Magic.
 


*Judging by the tracks, as well as some of the bones, Invelion thinks that there was a mate here, but she died somehow. There seems to be only the one pup. Dinosaurs can be trained, if caught young, so giving it to the dwarves to raise isn't entirely unfathomable.*

*Investigating, you find several things that prove to be quite interesting and beautiful once you clean the muck from them:

* A magical darkwood staff, shod with gold, wrapped in red leather, decorated with phoenix feathers, having many red gemstones decorating the top.

* An anklet made of some kind of glittering sinew, strung with perfectly round polished beads of garnets, topazes, and citrines.

* A magical ring made of platinum, engraved with a miniature underwater scene.

* A magical potion of some kind encased in a small blue seed pod about the size of a thumb. It bubbles, has a pearly sheen, and smells like lemons.

* A magical, palm-sized piece of coral, carved into a small, diamond-shaped cage. A glimmering, opaque light shines within.

* A massive gold bracelet set with a emerald shark's tooth.
 

"Isn't it funny, how all things look cute, when they're young." Tiana says looking at the little tyrannosaur pup. "But you'll grow up and then you'll want to eat me like your momma," she speaks to the little dinosaur waving her index finger.

"So, what shall we do with it?" she asks turning to Rappai.

*Her attention is quickly turned elsewhere as they find some loot under the dirt.*

"Ooh! So many beautiful things!" Her eyes seem to be glittering at the sight of jewelry.
 

Rappai, Grippli Cleric

"Time, if Rappai has the time, Rappai can deliver the young one to the grippli to train. There are many grippli much better with animals than Rappai, many much many," Rappai commented. "Rappai would need some time to study this place so that she could return to this place tomorrow. Tall ones, what say?"

OOC: Study location for an hour, teleport to grippli village (with little thunder), rest, teleport back in morning.
 

Keia said:
"Time, if Rappai has the time, Rappai can deliver the young one to the grippli to train. There are many grippli much better with animals than Rappai, many much many," Rappai commented. "Rappai would need some time to study this place so that she could return to this place tomorrow. Tall ones, what say?"

OOC: Study location for an hour, teleport to grippli village (with little thunder), rest, teleport back in morning.

"You don't want to give it to the jungle dwarves, who've suffered most from the thunder lizards? OK then. We'll meet you back here in the morning."

Invellion plans to spend the night back at the jungle dwarf village, not amid this pile of stinking carrion. During the night he'll examine the loot with the others, seeing if their spellcraft or alchemy could identify the items. Then he'll cast Identify on them in the morning.

[Forgot this was 3.0 for a moment. I checked my character sheet and Invelion does have some 100 gp pearls on him. If we can assume he has an owl feather as part of his spell component pouch, and someone has some wine (the jungle dwarves?), we should be in business. He can identify 10 items, so he should be able to cover all the non-grippli items (9 items). He'll use alchemy to identify the grippli potion (invisibity or greater invisibility?). He'll save the last Identify slot for the spear, not bothering with the darts]
 

"Well, matey, Rappai's our bos'n here, and if she says gripplis be better at raisin' this monster o' a lizard, we'd may as well trust her. Now ain't this too shweet o' a booty to leave it here? But it's only a beauty or it works as well?"
he says as he helps cleaning the stuff they found in the lair.
 

*Rappai takes the hungry little tyrannasaurus pup back with her in a flash of light, as the party gathers up their items and returns to their campsite. Settling down with wine, pearls, and feathers, Invelion uses the rest of the day to determine the magical properties of the items they've found, by using spell and skill.*

*The ram-headed ring from the grippli has a command word engraved in it in Draconic, "Bash." Invelion is almost certain this ring is a ring of the ram. The potion in the gourd, determined to be one of invisibility, is indeed that and not the greater version of the spell. The robe is decidedly one of useful items.*

*The darts are +1 sure-striking darts.*

*The dark leather cloak, his magic reveals to be a cloak of manta ray, one eminently suitable for your present destination.*

*The silver ring with the underwater scene carved on it is a ring that allows the wearer to breath underwater. It does this by making some physical alterations to the wearer when submerged. These alterations tend to make one more suitable to the underwater races, and they tend to view that person more favorably (gives +5 to Diplomacy checks to intelligent aquatic races).*

*The icesteel spear is a +2 aberration-bane spear called Slime Devil's Tail.*

*The magical red staff with red gems, phoenix feathers, and gold is a staff of fire, beautifully carved, and charged with more than the usual power (DCs are increased by +2).*

*The magical potion in the seed pod proves to be a potion of protection from evil.*

*However, it is the coral cage that gives you the greatest start. The glimmering light it contains within is a soul. You have found a lich's phylactery!*

*The bracelet and anklet are well-made, but mundane.*

[OOC - With that, everyone can go up a level, and then we'll move into Phase Two of our adventure... :] ]
 
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"Those mundane items might come in handy if we need to bargain with any more tribes on our trek to the lake. I suggest we keep them ready for such a need." Undinar says before retiring with the rest back at the jungle dwarf village. He makes sure to thank the chief and the other dwarves for any and every kindness they show the group. He also watches the others in the group sizing up what he has seen of his friends so far.
 

Into the Woods

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