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Of Sound Mind III

Gholog

Gholog lets Seraphina get a short ways ahead of the group, letting her have a margin for stealth.

Take ten, Move Silent = 11
 

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Seraphina:

The passageway seems long, and after only 40' you pass a mining tunnel leading off to the east. You move stealthily along the passageway, only to stop at a sound from behind you. Turning, you both spot and smell the two creatures moving out of the passageway behind you. They seem to have once been lizard-like humanoids of some description, but now their flesh is rotting, hanging loosely off their bones.


The rest of the party:

You move forwards as quietly as you can manage, giving Seraphina a slight lead. After a few moments, you hear shuffling sounds coming from ahead of you, as two rotting lizard-like humanoids slowly move out of the tunnel to the east, now between you and Seraphina!


Actions?
 


Gholog

Gholog races forward, slashing at the nearest one with his glaive.

MW Glaive, +5 to hit, 1d10+4, Initiative +2
 

Jason Master

Oh well, I guess I'll just have to use this then, Jason thinks. He casts Mage Armor from the scroll in his hand and looks at the two reptiles in front of him.
 


Initiatives:
Kerrick: 21
Adren: 19
Seraphina: 16
Aiden: 16
Jason: 12
Gholog: 11
Rotting lizard-creatures: 7


Seraphina chants quickly, and energy flows from her hands into the closest lizard creature. The magical missile smashes into the creature, ripping away a chunk of rotting flesh from its side (5 points of damage!). The creature staggers back slightly.

Off balance, it's movement makes it an easy target for Gholog as he rushes forwards (To Hit 5 + 13 = 18). His blade lunges forwards and hits almost the same spot as Seraphina's magic, severing the remains of the dead lizard's spine (Damage 7 + 4 = 11). It collapses on the ground at Gholog's feet, twitching slightly.

Jason holds up his scroll, and red light consumes the parchment and briefly covers his body, before fading to an invisible field of force.

The remaining lizard-man swings it's fists at Seraphina, but she ducks under the slow swing. The creature's fist continues onto the wall, impacting hard, cracking one of the wooden shoring posts.

From behind the halfling, you see two more of these dead creatures stumble forwards. A musky stench rolls along the passageway, causing you all to choke. You fight off the wave of nausea, with the exception of Kerrick, who is violently sick. Eyes watering, he sways slightly on his feet, feeling suddenly weaker (2 points of temporary Strength damage).


OOC: I'm going to try to make posts every two days at the least. I'll give you that long to give me actions for your character in combat, but if I don't have an action, you'll miss your turn.

This doesn't apply if you know you're going to be away and have given me notice. In these circumstances, I'll switch your character over to NPC mode, or you can give me a list of options for your combat actions, whichever you prefer.
 

Seraphina slings her light crossbow off of her shoulder, points it at the closest dead-thing, and fires.

"This isn't good!" She calls out to her companions. "Two more coming down the hallway!"

Light Crossbow: atk +4, dmg 1d8+1 (added +1 for target being within 30 ft, otherwise atk +3, dmg 1d8)
 

Gholog steps back this time, trying to force one into trying to get past him, "The master called this the pole dance...."

MW Glaive, +5 to hit, 1d10+4, Initiative +2, readied action to strike when he threatens one of them, plus hoping to draw an AoO as well.
 

Jason Master

Seeing the new threats approaching, Jason maneuvers around the original zombie-creature and stands next to Seraphina, ready to help her any second (well, in 6 anyway). "I wish I had thought to prepare a magic missile myself, instead of that useless sleep enchantment," Jason says, laughing a little, to Seraphina.

Since all Jason does is move, I'm pretty sure he doesn't draw an AoO. However, if he does then he'll try to tumble (+4) to avoid it.
 

Into the Woods

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