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Of Sound Mind III

(Hello all! Truly sorry for not posting for a while, but it seems I may of some assistance in this battle, hopefully...)

Assuming Aiden is still with the party, he rises out of his stupor in order to fight the party's current adversaries. Lifting his golden, holy symbol, the cleric squints towards the shambling creatures.

As Aiden begins to channel his deity's power, he proclaims, "In the name of Pelor I banish you foul creatures!" with all the will he can muster as the divine energy begins to take effect, the glorious light of Pelor shining forth...

OOC-Turn Undead attempt to affect as many undead as he can: "Aiden can attempt to turn undead creatures. His turning check is 1d20+5. Each attempt, he turns 3d6+5 total HD. Undead with 1 or fewer HD are destroyed instead." The Glory domain gives him a Turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll. (I don't think the Glory domain is added in his Turn Undead stats, as I haven't played Aiden for a while)
 

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Initiatives:
Seraphina 16
Aiden 16
Jason 12
Gholog 11
Rotting lizard-creatures 7
Kerrick 1
Adren 1


Seraphina quickly unslings her crossbow, and looses a bolt at the closest creature. The shot flies true, and the bolt lodges in the lizard man's shoulder (To Hit 4+15=19, Damage 5).

Aiden holds up his sun-disc, and proclaims the name of Pelor. His voice takes on an unnatural booming quality, and sunlight seems to stream away from him (Turning Check 5+17=22!). The light seems to smash into the lizard-creatures, and with one voice they howl in agony, before fleeing up the passageway to the north (Turning Damage 5+14=19 HD).

Jason quickly moves forwards to stand alongside Seraphina, dodging both one of the undead lizards, and a wild slash from Gholog's Glaive, which misses its intended target by some way (To Hit 5+3=8).

Taking advantage of the undead creature's distraction, Jason punches it hard across the jaw, producing a sharp *snap* (AoO, To Hit 1+11=12, Damage 6). The lizard seems to barely notice, and continues to dash away along the corridor.


OOC: I think you could call that a successful turning attempt :)

I've changed my policy on non-posting players slightly: If you don't post, I'll switch your PC over to NPC mode, but your Initiative drops to 1. Of course, this penalty doesn't apply if you've informed me that you're going to be AFK for a few days.
 
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"Should we pursue?" Seraphina asks, watching the lizard-things run down the hallway.

She then regards Aiden. "That was quite a trick there, Aiden," She says. "I hope you can do that again if we run into anything else."
 

Gholog

"Gah! We should chase them before they become free of Aiden's effects."

Gholog scampers off after the lizard things.
 

Jason Master

"I agree with Gholog. We don't want to have to fight them again, after all," Jason says. He switches to his bow and follows the creatures down the passageway with Gholog.
 

Shrugging away the remnants of his recent lethargy, Adren will add, " Aye, I agree with Gholog. These creatures may not remain frightened for long!"

Adren will draw his longsword and give chase alongside Jason and Gholog.

OOC: Sorry about the delay, had a medical problem.


Longsword Att: +3 Dmg: 1d8+2 Crit: 19-20/x2
Masterwork Mighty Composite LongBow (+2) Att: +3* Dmg: 1d8+2* Crit: x3 **does not include Point Blank Shot**
Light Mace Att: +3 Dmg: 1d6+2 Crit x2

 
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Aiden will attempt to follow his companions to the best of his ability, knowing that his armor weighs him down too much to allow him to fight the creatures.

Edit-That's turning check is a bit scary :)
 
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You jog after the creatures... and catch up with them surprisingly quickly. Even Seraphina and Aiden, weighted down by his armor, can keep up, breaking into a run.

The lizard men cower back from Aiden, pressing themselves against the large copper door that fills the passageway. The door is badly corroded, and looks like the metal has been weeping green tears. The musky stench that weakened Kerrick can again be smelt, although it is far less potent than before.

And like a well oiled machine, the party swings into action...

Initiatives:
Seraphina 16
Aiden 16
Jason 12
Gholog 11
Rotting lizard-creatures 7
Kerrick 1
Adren 1


Aiden and Seraphina stop about 20' away from the undead, and pause momentarily to catch their breath. (Used a Run action to keep up.)

Jason nocks an arrow and looses at the closest lizard creature, the same one whose jaw he broke a moment earlier. It's a good shot, and the arrow hits solidly into its torso (To Hit 2+17=19, 6 hp damage).

Jason's arrow is quickly followed by Gholog charging forwards. The half-orc slashes with his glaive, neatly cutting through the lizards chest, forcing it up against the door (To Hit 7+19=24, 13 hp damage). The now still corpse slides slowly to the ground.

The remaining two lizard-creatures attack, one heading for Gholog, while the other swipes at Adren. Gholog just misses an opening as the creature lumbers forwards, but blocks the lizard's slow, clumsy swipe. Adren isn't so lucky, and feels the full force of the creature's fist, his chain shirt doing little to lessen the impact of the blow (Adren takes 5 points of damage).

Wincing from the blow, Adren stabs with his longsword, the blade sliding into the creature's throat (To Hit 3+14=17, 8 hp damage). The lizard man stumbles back, clawing wildly at the ranger's blade.

Kerrick's Finger of Fire misses the creature by the slightest margin, leaving a scorch mark on the stone beside its head. Cursing, the psion readies his mace.
 

Into the Woods

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