Off to War (always recruiting) OCC Year 2:

DW, this comes from page 307 of the DMG
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Hmmm I think DW is right and these rules are a little to much I'm thinking of condensing them to:

Each PC will have contorl over two allies on that is adjacent to him and one that is behind him.

The ally behind you will "watch your back" and you may roll an aid another to gain a +2 AC for the round. The adjacent ally will be allowed to do whatever you want them to do.

And I will control the treylor as I will have to move them and all on the map.

Let's call these basic rules and when we have them down we will try more advance ones. Like dividing up everyone between two characters and what not.

Everyone ok with this any questions I will be online a little while need to update the battle.

HM
 

Thanks Gondsman. I couldn't recall the exact area, and I didn't have a chance to open up my books.

And thank you, HM. Those condensed rules sound a lot better. 1 Aider, 1 Ally and the PC are a lot simpler to handle.
 

NP I have all movements done (whew that was painful :p)

Ok SB if you are on you may take your round 11 charge action and I have you in a flank postion so +4 to your roll.

I am now going to do all the NPC attacks to be fair I'm going to have the init based on two to one odds with the villiagers getting to have two people attack before the treylor have one and back and forth down the row.

An add on to your condensed rules. If you have a PC or ally attack a treylor who has another treylor behind him roll his "watch your back" (aid another +2AC) before attacking. As this is how they are trained.

ok I'm heading back after checking threads.

HM
 

Sorry, this mass combat has me at a loss, as I had no idea who I was able to control, their info, etc. Kept it simple, but even my idea of torching the arrow wall was 'snuffed' by others, (pun intended).

Looking at his HP, Mal looks to be in trouble very soon...

Oh, and I have NO idea where I go in the order of actions. Do I simply post away? Wait for Lora's actions to go through? Sorry, bit of a loss here for me...
 

Sorry about the mass rules FtF they were untested. Will work on them

As for when you can post you may post at any time but a player ahead of you may trump your actions and we can edit if that happens. I had your character swing at an advancing Treylor because your weapons were put away. But it is now Round 13 and every can state there actions.

I have colored your allies together so you can move them. Really just like playing another PC there stats are in the RG and I have a link in the combat box so you can have them up in a new window.

Just take your actions and if your worried about your hp don't forget you can fight defensively or withdraw to do some healing while helping others with aid another or what not.

OK every updated including fluff.

And I know the aid another rule is not being followed correctly for now just use the "watch your back" rule and I will post it as a house rule soon.

HM
 

Ok, now that I have the info, can I add one action to the end of Mal's? He is ALWAYS armed, as spiked gauntlets allow that option. So, he's got a weapon, and knows how to use it. Also, since I now see that the Treylor have only 5HP, I would like to switch my aura to Energy, so that all melee attacks on any ally within 30' cause the foes to take 2 points acid dmg.

Possible?

EDIT - also, what is my initiative? I can't seem to find where that was sorted. I am assuming I am last now, due to the entries of the actions.
 
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Anything is possible and I did use your spiked guantlet info in the RG to make the attack.

You can change your aura on your turn as a swift action.

Hows the background coming I'm hoping to give out bonus XP before the next regular XP date.

HM
 

@ SB caught your post in BaHM and was wondering on your math. Since you are new here I will tell you math and me are not friends. So check my checking please.

1d20 + 3 + 1 + 1 + 2 + 2 = 1d20 + 9

+ 3 = Weapon Finese

+ 1 = BAB

+ 1 = Weapon Focus

+ 2 = Charge

+ 2 = Flank

Crediting rainbow math to Gondsman I like how you did that in the IC

I would have probably allowed the flat-footed (even though he had already acted this round) had Elms not of screamed and alerted him to his presence.

Remeber that was your round 12 action and you still need to post a round 13

HM
 

@ SB caught your post in BaHM and was wondering on your math. Since you are new here I will tell you math and me are not friends. So check my checking please.

1d20 + 3 + 1 + 1 + 2 + 2 = 1d20 + 9

+ 3 = Weapon Finese

+ 1 = BAB

+ 1 = Weapon Focus

+ 2 = Charge

+ 2 = Flank

Crediting rainbow math to Gondsman I like how you did that in the IC

I would have probably allowed the flat-footed (even though he had already acted this round) had Elms not of screamed and alerted him to his presence.

Remeber that was your round 12 action and you still need to post a round 13

HM

It's funny, about ten minutes after I posted it in the IC I got to thinking "Hmm, I had an awful lot of bonuses to hit there.", but it was bed time and I resolved to sort it out in the morning (I.e. now).

I see exactly what's happened, you mentioned that I was flanking, so that was +4 to hit, which I assumed to be some house rule or effect from another player or something... now I re-read it, you're including the charge bonus within that +2, which I didn't. Effectively I had +2 too many, not even going into the enemy's Dex bonus. So it's a miss. I'll edit it now. Let's put it down to teething trouble :)

Hopefully I'll get the bastard in my round 13 swing, which I shall do now :lol:
 

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