Character go over...
Name: Gareth Silander
Alignment: Neutral Good
Class: Fighter
Race: Human
Age: 16
Gender: Male
[sblock=-Appearance-]
Sporting vibrant red hair and green eyes, the former being perpetually in a state of bed-head, Gareth looks younger than he is – An impression only further reinforced by his five-foot-four height and lean build, as well as his spirited, almost childish disposition. Even though he seems like he shouldn't be serving as a soldier, paying close attention would reveal things such as callous and the occasional faded scars on his hands – Minute, easily missed details that show Gareth to be as qualified as the other drafted soldiers.[/sblock]
I like the red hair and green eyes I am about to make that the typical look of all Peshman.
[sblock=-Background-]
Born and raised on a farm as the second child of four, Gareth's life was a simple one – So long as he and his siblings took care of their share of the work, they were allowed to run around as they pleased for the most part. Although it was safe from most major dangers, a small forest on the edge of their property did pose some danger thanks to the creatures that lurked inside it. Because of this, the siblings were all taught how to defend themselves – Though they lacked proper weapons to do so with, instead using what suitable tools they had around as substitutes. Despite the occasional encounter with a wolf or some other creature from the forest attempting to snatch some of the livestock, their lives were peaceful and enjoyable.
When Gareth reached the age of adulthood, like many others during times such as this, he was drafted and sent out for basic training. The youth performed admirably, quickly picking up the nuances of proper footwork and reading ones opponent. However, while he was skilled with a shield, none of the weapons the trainers tried to get him to use seemed to work out. He was horrendous with the Sword or Axe, though the Spear felt a bit closer to home. It wasn't until they gave up on trying the regular weapons and dug up some of the uncommon ones that he found something that worked – A Trident.
The Trident was remarkably similar to the pitchforks he had often used back home, in chores and often being the tool of choice for driving off any beasts from the forest. Although it was a bit old and worn from neglect, having sat along with the other rarely used weapons in the armory for some time, Gareth found it to be his perfect weapon of choice. The trouble he had been having with practice sessions now resolved, since he now had a weapon he could use skillfully, he managed to go from a “clumsy” recruit to one of their above-average ones. [/sblock]
Great background we can add to it as we play.
-Stats-
Level:
1
Current XP:
0
Level Up At:
1,000
HP: 10 + 3 =
13 (Base + Mod)
Here could you reverse the numbers as I need the totals more than the modifiers.
AC: 10 + 4 + 2 + 2 + 0 =
18 (Base + Arm + Shield + Dex + DB)
Touch: 10 + 2 + 0 =
12 (Base + Dex + DB)
Flat-Footed: 10 + 4 + 2 =
16 (Base + Arm + Shield)
And for AC also, thanks
DB:
+0 (½ BAB)
Initiative:
+2 (Dex)
Speed:
20 (Armor),
30 (Base)
BAB:
+1
Melee: 1 + 3 =
+4 (BAB + Str)
Ranged: 1 + 2 =
+3 (BAB + Dex)
Spell Resistance:
0
Damage Resistance:
0
Code:
[B]-Ability Scores-[/B]
Str: [B]16[/B] (+3)[10p]
Dex: [B]14[/B] (+2)[06p]
Con: [B]16[/B] (+3)[10p]
Int: [B]10[/B] (+0)[02p]
Wis: [B]10[/B] (+0)[02p]
Cha: [B]13[/B] (+1)[05p][B]
-Saves-[/B]
Fort: 3 + 2 = [B]+5[/B] (Mod + Class Base Save)
Ref: 2 + 0 = [B]+2[/B] (Mod + Class Base Save)
Will: 0 + 0 = [B]+0[/B] (Mod + Class Base Save)
-Weapon- (Attack – Damage – Critical – Type – Misc)
Trident:
+4 – 1d8 – x2 – Piercing – 10ft Range
Weapon Focus missing
Heavy Steel Shield:
+4 – 1d4 – x2 – Bludgeoning – N/A
same
-Armor- (AC – ACP – Speed – Weight)
Scale Mail:
+4 – -4 – 20ft – 30lbs
Heavy Steel Shield:
+2 – -2 – N/A – 15lbs
-Languages-
Common
[sblock=-House Rule Changes-]
Fighter Proficiencies are only Trident Proficiency & Shield Proficiency.
Fighter Armor Proficiency for Heavy Armor is removed, Extra Feat instead.[/sblock]
Here you should maybe say: Fighter proficiencies - swap prof w/ all martial weapons for Martial Weapon Prof(trident) and Weapon Focus(trident)
Swap Heavy Armor Prof for ??? don't see the extra feat?
-Feats-
[sblock=House Changes]
House Change: Weapon Proficiency (Trident) – No Penalty.
House Change: Shield Proficiency – No Penalty.
House Change: Armor Proficiency (Medium) – No Penalty.[/sblock]
Should have light armor prof also. and instead of no penalty under shields maybe list - no change.
Level 1:
Power Attack – Add Penalty/Bonus to Attack/Damage Rolls up to BAB until next turn.
Human Bonus:
Improved Shield Bash – Retain Shield AC Bonus When Shield Bashing.
Fighter Bonus:
Weapon Focus (Trident) –
+1 to Attack Rolls using Trident.
House Extra:
Weapon Focus (Shield) –
+1 to Attack Rolls using Shield.
Free +2/+2:
Athletic –
+2 to Jump/Swim Skills.
Missing one??
-Skills-
Skill Points: 20 (4[Base 2 + House 2] + 0 [Int Mod] * 4 + 4 [Racial Bonus])
Max Ranks: 4 Class, 2 Cross.
ACP: -6 (list that here, and add to skills)
Code:
-Skill List- (Rank – Mod – Feat – Misc – Total)
Class:
[B]Climb[/B] (Str) 4 + 3 + 0 + 0 = [COLOR=Red][B]7[/B][/COLOR]
[B]Jump[/B] (Str) 4 + 3 + 2 + 0 = [COLOR=Red][B]9[/B][/COLOR]
[B]Swim[/B] (Str) 4 + 3 + 2 + 0 = [COLOR=Red][B]9[/B][/COLOR]
Cross:
[B]Balance[/B] (Dex) 2 + 2 + 0 + 0 = [COLOR=Red][B]4[/B][/COLOR]
[B]Bluff[/B] (Cha) 2 + 1 + 0 + 0 =[B] 3[/B]
[sblock=-Inventory-]
-Equipment- (Cost – Weight)
Trident: 15gp – 4lbs
Scale Mail: 50gp – 30lbs
Heavy Steel Shield: 20gp – 15lbs
-Items- (Cost – Weight)
Travelers clothes: 1gp – 5lbs
cost non weight none
Backpack: 2gp – 2lbs
Bedroll: 1sp – 5lbs
Waterskin: 1gp – 4lb
Belt Pouch: 1gp – 1/2lb
Hooded Lantern: 7gp – 2lbs
Flint & Steel: 1gp – N/A
1-Pint Oil Flask: 1sp – 1lb[/sblock]
-Misc-
Total Weight:
68.5lbs 63.5lbs clothes weigh nothing if you are wearing them
Max Weight: 76 / 77 – 153 / 154 – 230
Money: 51 Gold, 8 Silver.