Off to War (always recruiting) OCC Year 2:

Will check in on it then.

Didn't even think of the tower shield as an swap out, but it is. Just another pointless feat given "just in case" you find a magical one lying around.

BTW before I forget you mentioned skills did you want to do any swaping out there? Although the class skills of a fighter do lean towards your farmer background.

Oh and yes skill can go into the negatives. ;)

HM
 

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Actually, when I was looking at what skills to have ranks in it was a little hard to find ones that were appropriate for the character. Luckily the fighter does have good ones for the character though, or it'd be a lot more expensive to get ranks in anything. ;)
 

Now if you want you could trade that Tower shield feat out for gaining two cross-class skills as class skills. That is part of the process of molding a character for this.

Your character might have hunted so could have lots of things.

Move Silently
Hide
Know-Nature
Spot
Listen

Just like a fighter from the city might have run with the street urchins before going to get his training in weapons and could have.

Know-Local
Gather Info
Bluff
Sense Motive
Perform(acting) - if he went out begging

Just want you to have all your options for the character you are leaning towards in the end.

HM
 

Hm, those are pretty good suggestions. I'll look it over some more and think on it, I only really used the extra feat for Dodge because I need that eventually for Mobility anyways and there wasn't much else I could think of, but using it to turn some skills into class skills is a nice idea.
 

@Spade - Everything looks good but still don't see the swap for Heavy Armor. Best if you list what was swapped for what.

You have Dodge for Tower Shield and Shield Focus, Weapon Focus, and Martial Weapon(trident) for losing all the martial weapons. But nothing for the heavy armor yet.

Maybe take dodge for that and the 2 new class skills for the tower shield. Just an idea.

@AFg thanks for the info. It all looks good the generalist seems weaker than a specialist but I might be missing something (time will tell). Spells are good (Aver is going to glow in the dark?!?)do you have a spellbook list somewhere?

HM
 

I think I see the misunderstanding here.

Shield Focus IS the Heavy Armor Exchange.

Weapon Focus and Trident Prof. are the Martial Weapon Prof. Exchange.

I've changed the Tower Shield to be Two Cross Skills Become Class Skills, instead of dodge, BTW.

So I guess what you're saying is I have another Extra Feat? I'm not really sure where it'd be coming from, though.

EDIT: Maybe you overlooked it, but it was in one of those blocks you have to click on to see the contents:

-Fighter Proficiencies-
All Martial Prof. Swapped For Weapon (Trident) Proficiency/Focus.
Heavy Armor Prof. Swapped For Extra Feat: Weapon (Shield) Focus)
Tower Shield Prof. Swapped For Move Silently/Balance Skills Becoming Class Skills.

-Feats-
Level 1: Power Attack – Add Penalty/Bonus to Attack/Damage Rolls up to BAB until next turn.
Human Bonus: Improved Shield Bash – Retain Shield AC Bonus When Shield Bashing.
Fighter Bonus: Cleave - On Dropping A Foe, May Immediately Attack Another With Same Weapon/Bonus.
House Extra: Weapon Focus (Shield) – +1 to Shield Attack Rolls.
Free +2/+2: Athletic+2 to Jump/Swim Skills.
 
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No I said you may swap out your Fighter starts with all martial weapon feats for;

Martial Weapon Prof -trident
Weapon Focus - trident
+ one other feat of your choice

I'd look it up but am tired and Off to Bed :P

I am to nice sometimes. But it was the farm boy background and taking a unique weapon and not a sword that got me thinking...

"Hey he doesn't need all that, and it fits."

HM
 

Ahah, I see. I guess the way you were pointing it out was confusing me? At least we cleared it up now, so I'll adjust it and then probably put dodge back in as the Heavy Armor Swap.
 

Not bad for your first attempt I have seen worse. And you will learn all the ways to clean up a post and such as you go.

Only thing crunch wise I see wrong is you have Reflex save listed as:

Reflex 2 + 0 = +2 and it should be

Reflex 0 + 2 = +2

I haven't added up the equipment because it is to late in the evening for math, but I saw you took the trident that is a very irregular weapon and will fit in nicely.

A suggestion should you want it. Maybe to flesh the character out a little and make him a little bit better in combat. You could have in your background that your character didn't handle a sword very well but the "pitch fork like" weapon was well suited to him. And since you didn't do well with regular weapons you were put in with the irregulars.

So if you want I will allow you to lose Prof. with all Martial Weapons and swap it out for Prof. with Trident and any other Prof. you wish.

Suggestions: Shield Specialization, Toughness, Weapon Focus, come to mind. You could start another tree and take Power Attack or Combat Expertise.

Totally up to you but it would add a little fluff and crunch to the character at the same time.

Let me know and I will finish your review tomorrow.

HM

ok ok but I knew I couldn't sleep not knowing...:p

Looks like I goofed and a DM goof in your favor. I guess I got to thinking that trading 35 feats for 2 not quite fair.

So go ahead and make it as I stated it (wrongly) in the above post

trade for martial weapon prof-trident and TWO others

Night EnWorlders

HM
 

Okay, I changed it to HOPEFULLY the correct thing this time, I'm going to go ahead and paste the relevant bits in here so you can just look at it later:

-Fighter Proficiencies-
All Martial Prof. Swapped For Weapon (Trident) Proficiency/Focus & Weapon (Shield) Focus.
Heavy Armor Prof. Swapped For Extra Feat: Dodge.
Tower Shield Prof. Swapped For Move Silently/Balance Skills Becoming Class Skills.

-Feats-
-Class Innate/House Rule Feats-
Weapon Proficiency (Trident) – No Attack Roll Penalty.
Weapon Focus (Trident) - +1 To Trident Attack Rolls.
Shield Proficiency – No ACP On Attack Rolls.
Weapon Focus (Shield) - +1 To Shield Attack Rolls.
Armor Proficiency (Medium/Light) – No ACP On Attack Rolls.

Level 1: Power Attack – Add Penalty/Bonus to Attack/Damage Rolls up to BAB until next turn.
Human Bonus: Improved Shield Bash – Retain Shield AC Bonus When Shield Bashing.
Fighter Bonus: Cleave - On Dropping A Foe, May Immediately Attack Another With Same Weapon/Bonus.
House Extra: Dodge – +1 Dodge Bonus AC vs 1 Foe.
Free +2/+2: Athletic+2 to Jump/Swim Skills.
 

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