Off to War (always recruiting) OCC Year 2:

NP Spade let me know when it is done.

@DW - Jareth doesn't need a stand out appearance (and could look like the typical Peshman). He has a stand out personality trust me he is hard to forget.

HM
 

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A combative Class with a filmier? I did not think of that Hmmm. But as for meshing with teh clockwork knight: would not happen, he is definitively smart. (two 18 mental stats, yesh...)

So ya, whimpy in body but in terms of raw mental power he can just steamrole most ppl, in multiples. Also, for the acquiring of feats, is the modifiers from feats/ability scores/synergies that add to the skill rolls combined or is it just the raw ranks when it asks for skill ranks? (no, I'm not trying to get construct grafting early...)
 

Skill RANKS are the number of ranks you got from putting your points into a skill.

So yes if it asks for Skill RANKS that will never be more than 3 + LVL for a class skill and 1/2 that for a cross class skill.

HM
 

Man, I have kept quiet for the most part, but I do agree on a few things. First, the lycanthrope character was getting me a little nervous. For the most part, the whole concept of the game being centered around human race characters is what intrigued me. With the addition of a lycanthrope that honestly would have better, for lack of a better word, *umph*, than most of the rest of us, I just think it would unbalance the group.

That being said, I do LOVE the artificer grafting concept you have outlined above. It really does lend to a character that is 'out there' amongst his own and very unique. The growth into his clockwork knight form sounds like a good thing to RP as well as bee a part of. But that's just my thinking on the information and concepts I have been trying to keep up with.
 

Rats, muse there is no point in looking for a skill that adds to craft then.
Also, cloud I gear my character as if he made most of his gear instead of paying full cost for it? (I assume not but I don't see the harm in asking)^_^

Also, I'm dead on my [butt], so I think I'm heading off to bed or now.
Also, this character is going item creation heavy, each level, until level 9 then, that's the soonest he can get graft then, baring lowering a long end stat to bump craft up to 10 by level 6 >_<
 

It is a good substitution, but I would argue comparable with specialization. So essentially you are giving up a free spell slot at every level with the loss of two schools, for a free spell slot at your highest level and a free spell in your spell book every level.

If we price these out to say 7th level we see that pearls of power would cost us 30,000gp vs 16,000gp - and spell slots are actually better than pearls of power and therefore ought to be worth more. 7 spells added for free account for another couple of thousand. So we are talking about gaining 12,000gp of value - at 7th level - by giving up two schools. I would - and do - argue that this is therefore balanced against a specialist wizard. It is not balanced against a normal generalist, but it is not trying to be.

I've posted the write up in the RG anyway, so look it over and see what you think.
 

if it normally costs 16.000 GP to make it, it is relay 12.000 GP, Alexander makes stuff on the cheep; that includes the price of making, and upgrading, enchanted armor/weapons. Yesh, he is creation heavy, nows, my brain is poopy like, I've brushed my teeth and my head is farting, night night

~Teh insane one.
 

@HolyMan - On your Red Ink'ing of my sheet, it says you don't see the extra feat - That's the one called "house extra" in the feat list. It's Weapon(Shield) Focus.

Is there a better name you'd want it to be listed as or..?

EDIT: Also, the armor prof. stuff works in ranks - If you have Heavy, you have Medium and Light. So if I have Medium, it's assumed I have Light. I can still list it though, I guess, it just seems unneeded.
 
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Btw, about item creation; how long between outings will our characters have to work on items?
Also, if the IC is fairly fast paced, IE, early at base, will there be any kind of time cheat to allow items to be made faster then the X days IC time? or would the time needed to make the item need to be a real concern?

Addon: Also, infusions don't seem to be arcane in nature: so could my character use heavy armor without miscasting?

And will feats like "Craft masterwork Armor" have to be acquired to make masterwork items? (or in the case of Alchemy, make the items at all)
 
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[MENTION=84167]HolyMan[/MENTION]
I fixed up my sheet some, there were a couple things in the Skills area I wasn't sure about, namely if skills can go into negatives or if they stop at 0.

I also changed my feats a little, swapped out the fighter's automatic Tower Shield Proficiency for an Extra Feat and generally corrected some stuff I messed up on.

I'll get to the history tweaks next if I got everything else worked out right.
 

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