Black Knight Irios
Explorer
I go for no HP change at all in any case, regardless of feat changes, CON changes and other factors.
That is what I did the whole time.
That is what I did the whole time.
Caliban said:Which dictionary is this?
Caliban said:However, technically this isn't errata to the polymorph spell, just to the polymorph special ability. Make of that what you will.
FireLance said:Hypothetically? An elf wizard with 1 Con has 1 hp per level: maximum 4 from hit dice -5 Constitution penalty is still 1/level. If Improved Toughness gave "+2 Con but only for hp", he would still have 1 hp/level: maximum 4 from hit dice -4 Constitution penalty. If it was +1 hp/level, he would have 2 hp/level. Granted, it's an extreme case which would hardly ever come up in play.
No room for argument?jgsugden said:Regarding 'effect' vs 'spell':
The DMG section (in the actual DMG, part of the portion that remains after the errata) notes that the polymorph effect is defined by the polymorph spell. The clarification text in the ability thus is attributed to the intended meaning of the vague language in the spell. No room for argument.
jgsugden said:No, that argument does not work. Hit points are a game defined term. When it says they do not change, it means that hit points do not change. Your interpretation would work if it said hit *dice* do not change, but it says hit points do not change.
Diirk said:I don't play with psionics but from a quick look over the psychofeedback power and its reference to 'A manifester could simultaneously boost two scores, or all three...' I'd assume that the scores also raise to match the new modifiers... seems kinda of a clunky way to do it, but then you realise using this power to raise your str mod from +3 to +4 costs the same whether you str was 16 or 17.. and produces the same benefit. Fair enough.
Philip said:Edit: otherwise the rule would have read: your original hit points from class levels or hit dice do not change. But it doesn't say that.