jgsugden said:Let's just start off by being honest:
all right, but has anyone been dishonest up to now?
jgsugden said:If you're going to play a half-ogre, you're pretty much limited to being a melee fighter. They make lousy missile weapons specialists and even worse spellcasters. So, we're only interested in their fighting ability in melee combat.
Fair enough, but you could be a missile specialist, with a really huge composite bow. Spellcasters you could still do, some people still play halforc as a cleric after all. You could even do bard, you wouldnt be good at it, but you could. Still though, you will be substandard at most of these to be sure.
All right, and next we'll do a 6th level barb vs 5th level halfogre barb.jgsugden said:Let's compare a 4th level human barbarian with a 3rd level half-ogre barbarian. They have the same ECL, so they should be equivalent.
jgsugden said:If the human fighter started off with a 17 strength, his strength would now be 18 (or 22 when raging). His AB and damage with a greatsword would be +8 (2d6+6=13 average) or +10 (2d6+9=16). If power attacking fully, this goes to +4 (2d6+12=19) or +6 (2d6+15=22).
The half-ogre starting off with a 17 strength will have a 23 strength due to racial modifiers (or 27 when raging). His AB and damage with a greatsword would be +8 (3d6+9=19.5) or +10 (3d6+12=22.5) when not power attacking or +5 (3d6+15=25.5) or +7 (3d6+18=28.5). On top of the significantly increased damage, the half-ogre also has reach with his attacks, a huge advantage.
Yep, the half ogre does more damage. Not a whole lot more, but more. As it should be really. He did pay for it with a level after all. Anyone can have a reach weapon, but even if you have a 10' reach, 20' reach, or 300' reach you still only get one AOO from that person running into your threatened area. Of course that is also if they dont tumble in, or are able to use terrain, or have reach of their own, or some other mitigating circumstance.
jgsugden said:If the human had average hit points and a 14 constitution, his hp total would be 40 on average. The half-ogre starting with a 14 con (raised to 16 by race) would have an average hp total of 34. By the time they reach 10th/9th levels, their hps will be even. After that, you'd expect that half-ogre to have more hit points. As this issue flipflops, the hit point advantage is a push - better for humans early, but better for half-ogres later.
So you are saying it is a wash? good enough. No advantage either way. Of course with the humans extra level they get better rages earlier and so gain a higher con that way as well. Even more flipflop, but more in favor of the nonogre.
jgsugden said:AC always favors the half-ogre. The half-ogre gets +4 natural armor, -1 size and -1 from dexterity. This is counterbalanced to an extent by the fact that the half-ogre occupies 4 squares and is thus easier to get at (ie; more foes can attack him at one time - of course, this disadvantage is also an advantage in that it is harder to get around the half-ogre to flank or to get at allies of the half-ogre).
So they gain an extra +2 and take up 4x as much room allowing a much greater number of enemies to attack him? all right. Although whether or not it is harder to flank depends on the enemies. If you have an enemy coming at you from eithe side it is a wash for the human or ogre. If you have them both in front benefit to the ogre, if you have one in front and one on the side it is again a wash. Slightly harder to flank, but also harder for the ogre to manuever properly.
jgsugden said:Is it harder to get equipment for a half-ogre? Yes. But, in most games, that is a rather easy problem to beat. Either a PC picks up crafting feats or the PCs find someone that has them and the equipment for the Half-ogre is purchased rather than found. This rarely proves to be more than a minor inconvenience, though a DM can design a game that makes this a larger problem.
So you are saying that the doubling of equipment costs is a minor inconvenience? When you first start out the nonogre will be able to afford at least halfway decent armor and a weapon, plus have some money left over. The ogre will not be able to do that. There goes his bonus to ac. At higher levels the base cost difference doesnt usually amount to much. Unless you are looking for special materials, and then those costs being doubled are definately going to add up.
jgsugden said:Saving throws? Half-ogres are slightly behind in all saves due to their LA. They have a stronger fort save, but a weaker will save. Considering most people target melee fighters with will spells, the half-ogre is weaker in this category, but not by a huge amount.
Saving throws, yes. They are behind by one level of barbarian (-1/2 fort, -1/3 ref, -1/3 will), they get a con bonus (+1 fort), they get a dexterity penalty (-1 reflex). In your example above the human has a +4 base fort save and the ogre has a +3 base fort save. Those look equal after the bonus, not stronger for the halfogre. The humans ref base is +1 as is the half ogres, but the halfogre has an extra -1 penalty. The humans base will is +1 as is the half ogres. Looks like the half ogre is behind in saves, yes. This debate seems to be whether or not the half ogre is +1 or +2. Since he is behind here then that is a strike against.
jgsugden said:In the end, the half-ogre is far better at doing what melee fighters are supposed to do: Dish out damage and prevent enemies from getting at those behind them. Their disadvantages are too little to account for their benefits. I advise *strongly* against allowing thi race as a +1 LA.
Far better? you have shown that he can do more damage at the levels you picked, sure. But far better? You have not shown that. You simply brush off or ignore their penalties, poor showHow about skills? Strangely enough these skills actually matter in combat sometimes, sometimes even out of combat!
Being 1hd behind means that you are more likely to be effected by certain spells at lower levels (if we are going by high and low levels here then sleep effects him for one extra level). You are also one level behind in class benefits. That part seems to escape almost everyones attention. In the example above the human barb has 1 extra rage per day!! So for the first combat the halfogre is better at dealing damage, what about the second? The human is better at listening, survival, intimidating.. lots of skills. From having more skill points and a higher skill rank available, this is not to be forgotten.
Going a couple of levels higher to 6th level barb vs 5th level barb halfogre there is another shift in power. The human has better saves across the board, just got extra trap sense (I can feel the power there.. sarcasm indeedeven though this is almost a non-ability it is still there), and a full extra attack! With that extra attack the human has a chance of doing more damage than the halfogre can in a round.
At very high levels (say 20) the human barb just got an extra rage for the day and mighty rage! So that the humans str catches up even more.
Even failing all of the above, whether either side is better or worse very little of it takes into account magic. Sure, polymorph has been decreased in useage right down to only being a melee buff most of the time so it might as well be used.
Human --> troll.. lots of benefits, there are other monsters as well that he could get changed into
Halfogre ---> troll.. not as many benefits, he isnt much better off
With this sort of thing being fairly common what benefit does the halfogre get? He paid a full level to get penalties while the human got the level and the bonuses.
I know that some people feel this spell is overpowered, but as it is core and as written does this very well the point seems clear.
Halfogres suffer from the same problems as halforcs, plus a few more. They are effectively well made for their +1 LA. They are brutally strong, can make good melee combatants, but cant really do anything else. They are either slightly ahead, equal, or behind people of equivalent levels most of the time. Over their entire career they are slightly better than an equivalent fighter type probably, but for what they give up they had better get some bonus.
You could also say that elves make better ranged combatants than dwarves and that this isnt fair. Well sure, every race should have their strengths. Just because this guy has his strengths and some people think that he should be just as bad or worse than someone else who didnt pay the price just seems very odd to me. He paid the price, he is very specialized, let him have his specialty. He isnt even overpowerd for what he does, nothing in any of the posts in this thread have shown him to be too strong for his +1, only that he is slightly better at that than others, and much worse at everything else.