Do you think I should instead just apply "pouch" treasure type for each monster in the battle? That's a lot of rolls to make, but maybe this is the right way?
Should I also roll on one "chest" treasure, or is that supposed to replace the "pouch" type?
The "problem" is that rolling in that way above (two 1st-level chests + one 3rd level pouches) I got... nothing except one miserable healing potion!![]()
I think you've made the right call here, and it just happened that we got a bad set of rolls. As it turns out, we need a healing potion! The rules are very lax on this right now, and the rule of thumb is fair.
Keeping things moving is my big hope. The problem with hard encounters is it shortens our adventuring day. We haven't said so explicitly yet (have we?) but I think we need now to take the hour's rest, whereas before we might have gone on. That means the next rest will have to be a long one.
Wedgeski -- I subscribe to the threads, which means the checking is done for me!
And don't sell yourself short -- take the Guidance bonus when it's there! That keeps things moving too. It's an annoying rule, I think (part of why I wanted to see it in play first hand), but the spell is free and is the only way we have to get a further bonus on searches, etc.