At 30th level 3e fireball deals 35 damage, and this new fireball deals 70.5Aloïsius said:The average of 1d6 is 3.5. So, 3d6 +2/level means that fireball are even less a threat than with 3e.
heirodule said:It could totally backfire.
You had a 50% chance to hit the monster at level 1, 10 and level 20.
You have a 60% chance to disarm the trap at each level.
Um, didn't you get better? Yes, its a tougher monster, but then you won't feel like you improved. 4 orcs, 4 ogres, 4 giants, 4 dragons. The combats all "feel" about the same. Its just the fluff. You could keep the same crunch at each level, and call it by different fluff.
Wyatt should read the arguments about "The DC = APL+15" in RPGA mod design. Means the high level guys have as tough a time doing things as the low level guys.
Of course, there's more to the sweet spot problem than just the math. The proliferation of save-or-die effects and adventure-breaking effects like etherealness and scrying also makes high-level adventuring more difficult to pull off, and we've addressed those issues as well.
heirodule said:It could totally backfire.
You had a 50% chance to hit the monster at level 1, 10 and level 20.
You have a 60% chance to disarm the trap at each level.
Um, didn't you get better? Yes, its a tougher monster, but then you won't feel like you improved. 4 orcs, 4 ogres, 4 giants, 4 dragons. The combats all "feel" about the same. Its just the fluff. You could keep the same crunch at each level, and call it by different fluff
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
JoeGKushner said:Game breaking spells need to die and die horrible deaths.
The proliferation of save-or-die effects and adventure-breaking effects like etherealness and scrying also makes high-level adventuring more difficult to pull off, and we've addressed those issues as well.
Numion said:Well, there should still be variations in the EL from -5 APL to +5 APL, at least. That should keep things varied.
And I'm sure he was speaking in averages.
Szatany said:At 30th level 3e fireball deals 35 damage, and this new fireball deals 70.5![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.