DaveMage
Slumbering in Tsar
Szatany said:At 30th level 3e fireball deals 35 damage, and this new fireball deals 70.5![]()
At 30th level in 3e, you've maximized and empowered your fireball to do 77 points of damage.

Szatany said:At 30th level 3e fireball deals 35 damage, and this new fireball deals 70.5![]()
Aloïsius said:The average of 1d6 is 3.5. So, 3d6 +2/level means that fireball are even less a threat than with 3e.
Spell levels as we know are gone, so some rules no longer apply. There will not be separate slots for each level you prepare spells in (I'm making an educated guess because if there were, the game would be almost unplayable).Aloïsius said:I'm not sure there will be no more level cap. This was an "improvement" of 3e. I guess we have already forgotten why they were there... Hum, something about higher level spells being more powerful than lower ones.
Huh ? No scrying ? Seriously ? No cackling wizards spying the heroes with a cristal ball while his minions are setting the ambush ?JoeGKushner said:Heck, this is the part I['m more interested in.
Game breaking spells need to die and die horrible deaths.
Hum, I'm not sure they don't find another way. My guess is that there will be far less spells to cast than before. Maybe even 1 per level (thus a 7th level wizard will have one 7th level spell, one 6th, one 5th...) plus his "always on" various magic ability. I can be wrong, however. In fact, I'm certainly wrongThat means that you prepare spells of any level you want in the same pool of slots.
Damn, sounds like my house rules again.JVisgaitis said:There are a lot of things that I would do away with it. Magic Missile, I'm looking at you!
4e could have a talent available for sorcerers which functions similar to Eldritch Blast but is called Magic Missile.JVisgaitis said:Magic Missile, I'm looking at you!